today i came across something that was talking about how so many people use writing and art to process trauma and how its ugly and of course you had teenagers in the comments like
putting work out there with topics that are traumatic or uncomfortable is not endorsement -- and you are not obligated to engage with these things if they upset you.
this boyfriend dungeon game where the devs put up a content warning for certain aspects of the game that might be triggering to some, and people are still saying that it's not enough, that they want those elements removed all together
Stories are like scary houses imho: You can leave at any time, but the workers dressed as murderers cannot, that's why you're not supposed to hit them. They just wanna give you a cool experience, even if it's negative. Without that understanding, no one can tell good stories.
also I would like to set these people complaining on playing some dating sims I've played that had neither warnings nor IC acknowledgement of things being creepy
The character I'm sure people are complaining about has been pretty explicitly acknowledged as a creepy jerk by where I'm at in the game, which really isn't that far in
I just hate how when I was discouraged out of trying to write professionally years ago, it was all on the order of "what I like will probably be rejected/not make money" and now every time I think about going back to it, I realised it's escalated to "anything I publish might result in death threats"
i remember before really like late 2008 or 2009 the most Diskhorse i saw (outside of "is twilight mormon propaganda?") was how liking spuffy was being pro rape
I honestly think itโs stemming from people being aware of predators/groomers in fandom spaces and trying to lay down some kind of rules to identify them but in practice it just really doesnโt work that simply.
These 'rules' just do not work or hold up in practice, predators will be predators in whatever space you try to create :/ but thatโs not a fun or uplifting message and thereโs no way to sell it.
I mean it's that. But it's also a HUGE extension of purity culture and helicopter parenting - anything not moral is BAD and BAD IS EVIL and these children are now teenagers and have never had agency over anything because they are my babies and have no idea that other people aren't going to overly mollycoddle them like their parents do
Stories are like scary houses imho:
You can leave at any time, but the workers dressed as murderers cannot, that's why you're not supposed to hit them. They just wanna give you a cool experience, even if it's negative. Without that understanding, no one can tell good stories.
also I would like to set these people complaining on playing some dating sims I've played that had neither warnings nor IC acknowledgement of things being creepy