Neo Quinn
[CW4] I think Skimmers make the game actively worse
Neo Quinn
because there's just no real way to deal with them
Neo Quinn
even if they die they stun like six buildings on the way out
Neo Quinn
and you lose two cannons, or an entire front
Neo Quinn
I just sometimes have to replenish half my forces on one side of this map, no matter how many snipers I build
Neo Quinn
I just had to load a quicksave 30 minutes earlier in the level because of one inconveniently-placed skimmer letting a mesh network tear my entire base in half
Neo Quinn
oh look, three skimmers went the same way, all died the instant they got in sniper range, and I still lost two cannons to unavoidable stun
Uncle Royd
if they exploded where they died they'd be fine
Neo Quinn
nope
Uncle Royd
but they just go flying through the air unpredictably
Neo Quinn
it's so unfair
Neo Quinn
you can't even reposition stunned units out of danger
Neo Quinn
they're just arbitrarily stunned and then sit there dying and there's NOTHING you can do
Uncle Royd
I've been a LOT more careful about leaving fallback positions in this game
Uncle Royd
constantly building new weapons to deploy instead of just repositioning old ones
Uncle Royd
to avoid PRECISELY this
Uncle Royd
if my front collapses I have another front not far behind it I can fall back to
Neo Quinn
overall I think it's pretty fair to conclude
Neo Quinn
CW3 is still the best creeper world
Uncle Royd
yeah I think so
Uncle Royd
though I really like the concept behind the airship
Neo Quinn
more balanced, better mechanics, a LOT more content
Uncle Royd
Honestly the 3D is a neat gimmick but it doesn't REALLY add that much to the game
Neo Quinn
yeah
Neo Quinn
a skimmer just landed directly on top of a sniper, the anti-skimmer building, stunning five combat buildings at once
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