wolfenstein🐈‍⬛🎴
https://imgs.plurk.com/Qye/osJ/RVangbcWb9yaBopWh0RU4yVy86f_lg.jpg 銀翼殺手場景設計長文,主要訪談導演Ridley Scott與視覺藝術家Syd Mead,有多幅Syd Mead繪製的場景與載具概念及設計圖。
https://imgs.plurk.com/Qye/6MM/J9NPTGAP4H5oa5BgMHGU1XoWrz7_lg.jpg https://imgs.plurk.com/Qye/VtT/bF96zTSQNrOnwxREFf1ycoPoIPt_lg.jpg https://imgs.plurk.com/Qye/eUg/Znx4Iyx4l4qh9frxFA0lVeKlw43_lg.jpg https://imgs.plurk.com/Qye/ThU/Crhc7waT5N672OzluwJD39cuRbc_lg.jpg Discussing the Set Design of Blade Runner - The Amer...
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@wolfenstein - 銀翼殺手(1982)的概念草稿美術集,絕版多年,已被放到網上公開。
Blade Runner Convention Reel (1982)
wolfenstein🐈‍⬛🎴
「“The difficult part of designing for a film is that you have to use audience in-head memory,” Mead explains. “People will believe something is real only if it is done right and compared to what they think it should be. 」
押井應該不會特意去找英文訪談看,那大概是他的觀影心得真的有抓到原創作者的想法。
@wolfenstein - 押井 我真正體會到(「銀翼殺手」)這部作品的厲害之處是在開始做「攻殼機動隊...
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