FFXIV: Eden's Verse: Furor (SAVAGE) Raid Guide
let's take a look
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the new raid boss, GARUFRIT
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- raidwide
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- orbs shoot long line AOEs across platform that break tethers or something
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- each DPS gets an intercardinal for Storm of Fury
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- Four Air Bumps, soak in pairs
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- Big knockback circle then another Air Bump, stand in the same pairs
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knockback immunity DOES work
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- Vacuum Slice splits arena in two, have half the party on each side
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hoo boy that's a lot going on
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okay, fixed patterns
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split up into pairs again
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for three orbs, stand near the edge between two orbs
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for four orbs, stand near the edge between each pair of outer orbs
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Ifrit phase
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some tankbusters, good violence time
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- Hands of Hell does four tethers now, they apply Light-Headed (certain attacks will cause launch + stun)
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assign who takes these in advance
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First HoH handled by healers + ranged
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grab tethers and spread out
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- Strike Spark but there are more orbs and four Ifrit clones doing kicks
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Stack in the center to bait eruptions,
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then only one Ifrit will kick an orb in a way that creates a safe zone
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so identify it quickly and run under it
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- Second HoH, all DPS grab these ones
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More Tankbusters
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Phase 3! Ifrit and Garuda
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Each player gets a debuff that makes them only capable of hurting one of the two bosses, split party up accordingly
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Can be baited based on proximity
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tankbusters and occluded front line orbs
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- Vacuum Slice cuts arena in half, this time everyone stays on the same side
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- Orbs and knockbacks begin, identify safe spots but do NOT move yet
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Because Eruptions are incoming
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bait those out in the center, THEN move to safe spot
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Ferrostorm, phase 3 over
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Phase 4! Ifruda
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- HoH 3, split between tanks and healers
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This now makes big AOEs that leave a safe spot underneath the boss, so spread out to drop Eruptions, then cluster under it
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oh no only tethered target have to scatter
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- HoH 4, split between all DPS
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THIS time I have to scatter
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- Air Bump -> Ferrostorm, move into pairs then dodge the secondary AOEs into the Ferrostorm safe zones
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- Strike Spark, same as last time
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- Knockback circle, Conflag Strike begins
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Fire covers map except for two safe spots, and players are tethered together in random pairs (tank + healer and dps + dps)
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All DPS move to one safe zone, all T+H move to the other
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if you move too far from your tether partner you both die
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- Fire tornadoes that send 90 degree death cones towards closest player while wind orbs send line attacks towards furthest player
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If the lines go through tethers, they will be cut and you will die
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so, uh...
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1, Tanks split north/south to bait the tornado cones
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baiting them away from the wind orbs and towards the edge of the arena
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2, Healers stand in front of the tornado their tank partner is baiting
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3, DPS clusters on one side of boss and baits wind orbs back and forth
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Then, Gafritda summons a massive donut AND air bumps
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everyone stands with tether partner in melee range on different sides
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tank + healer from north stands at north, T+H from south stands at south, DPS pairs split up for east/west
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this combo is gonna thresh us I can feel it
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as soon as all that shit resolves, move behind boss to avoid Conflag Strike
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- Air Bump + Occluded Front, same as phase 1
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- HoH 5, all tanks and healers
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take them JUST inside the occluded front lines
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- HoH 6 + Air Bump on T+H
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DPS split the tethers, T+H move in their assigned pairs to share AB with them
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something something enrage
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whew
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there's some iffy parts in there but we'll hammer it out as a group