You're Quinner
You're Quinner
the new raid boss, GARUFRIT
You're Quinner
- raidwide
You're Quinner
- orbs shoot long line AOEs across platform that break tethers or something
You're Quinner
- each DPS gets an intercardinal for Storm of Fury
You're Quinner
- Four Air Bumps, soak in pairs
You're Quinner
- Big knockback circle then another Air Bump, stand in the same pairs
You're Quinner
knockback immunity DOES work
You're Quinner
- Vacuum Slice splits arena in two, have half the party on each side
You're Quinner
https://images.plurk.com/56rON18iVt6JvqxxOYyCSC.png hoo boy that's a lot going on
You're Quinner
https://images.plurk.com/6pZnrvLw9oNG6IHPAPVewm.png okay, fixed patterns
You're Quinner
split up into pairs again
You're Quinner
for three orbs, stand near the edge between two orbs
You're Quinner
for four orbs, stand near the edge between each pair of outer orbs
You're Quinner
Ifrit phase
You're Quinner
some tankbusters, good violence time
You're Quinner
- Hands of Hell does four tethers now, they apply Light-Headed (certain attacks will cause launch + stun)
You're Quinner
assign who takes these in advance
You're Quinner
First HoH handled by healers + ranged
You're Quinner
grab tethers and spread out
You're Quinner
- Strike Spark but there are more orbs and four Ifrit clones doing kicks
You're Quinner
Stack in the center to bait eruptions,
You're Quinner
then only one Ifrit will kick an orb in a way that creates a safe zone
You're Quinner
so identify it quickly and run under it
You're Quinner
- Second HoH, all DPS grab these ones
You're Quinner
More Tankbusters
You're Quinner
Phase 3! Ifrit and Garuda
You're Quinner
Each player gets a debuff that makes them only capable of hurting one of the two bosses, split party up accordingly
You're Quinner
Can be baited based on proximity
You're Quinner
tankbusters and occluded front line orbs
You're Quinner
- Vacuum Slice cuts arena in half, this time everyone stays on the same side
You're Quinner
- Orbs and knockbacks begin, identify safe spots but do NOT move yet
You're Quinner
Because Eruptions are incoming
You're Quinner
bait those out in the center, THEN move to safe spot
You're Quinner
Ferrostorm, phase 3 over
You're Quinner
Phase 4! Ifruda
You're Quinner
- HoH 3, split between tanks and healers
You're Quinner
This now makes big AOEs that leave a safe spot underneath the boss, so spread out to drop Eruptions, then cluster under it
You're Quinner
oh no only tethered target have to scatter
You're Quinner
- HoH 4, split between all DPS
You're Quinner
THIS time I have to scatter
You're Quinner
- Air Bump -> Ferrostorm, move into pairs then dodge the secondary AOEs into the Ferrostorm safe zones
You're Quinner
- Strike Spark, same as last time
You're Quinner
- Knockback circle, Conflag Strike begins
You're Quinner
Fire covers map except for two safe spots, and players are tethered together in random pairs (tank + healer and dps + dps)
You're Quinner
All DPS move to one safe zone, all T+H move to the other
You're Quinner
if you move too far from your tether partner you both die
You're Quinner
- Fire tornadoes that send 90 degree death cones towards closest player while wind orbs send line attacks towards furthest player
You're Quinner
If the lines go through tethers, they will be cut and you will die
You're Quinner
so, uh...
You're Quinner
1, Tanks split north/south to bait the tornado cones
You're Quinner
baiting them away from the wind orbs and towards the edge of the arena
You're Quinner
2, Healers stand in front of the tornado their tank partner is baiting
You're Quinner
3, DPS clusters on one side of boss and baits wind orbs back and forth
You're Quinner
Then, Gafritda summons a massive donut AND air bumps
You're Quinner
everyone stands with tether partner in melee range on different sides
You're Quinner
tank + healer from north stands at north, T+H from south stands at south, DPS pairs split up for east/west
You're Quinner
this combo is gonna thresh us I can feel it
You're Quinner
as soon as all that shit resolves, move behind boss to avoid Conflag Strike
You're Quinner
- Air Bump + Occluded Front, same as phase 1
You're Quinner
- HoH 5, all tanks and healers
You're Quinner
take them JUST inside the occluded front lines
You're Quinner
- HoH 6 + Air Bump on T+H
You're Quinner
DPS split the tethers, T+H move in their assigned pairs to share AB with them
You're Quinner
something something enrage
You're Quinner
whew
You're Quinner
there's some iffy parts in there but we'll hammer it out as a group
載入新的回覆