Quinn Angstrom
Quinn Angstrom
the new raid boss, GARUFRIT
Quinn Angstrom
- raidwide
Quinn Angstrom
- orbs shoot long line AOEs across platform that break tethers or something
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- each DPS gets an intercardinal for Storm of Fury
Quinn Angstrom
- Four Air Bumps, soak in pairs
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- Big knockback circle then another Air Bump, stand in the same pairs
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knockback immunity DOES work
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- Vacuum Slice splits arena in two, have half the party on each side
Quinn Angstrom
https://images.plurk.com/56rON18iVt6JvqxxOYyCSC.png hoo boy that's a lot going on
Quinn Angstrom
https://images.plurk.com/6pZnrvLw9oNG6IHPAPVewm.png okay, fixed patterns
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split up into pairs again
Quinn Angstrom
for three orbs, stand near the edge between two orbs
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for four orbs, stand near the edge between each pair of outer orbs
Quinn Angstrom
Ifrit phase
Quinn Angstrom
some tankbusters, good violence time
Quinn Angstrom
- Hands of Hell does four tethers now, they apply Light-Headed (certain attacks will cause launch + stun)
Quinn Angstrom
assign who takes these in advance
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First HoH handled by healers + ranged
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grab tethers and spread out
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- Strike Spark but there are more orbs and four Ifrit clones doing kicks
Quinn Angstrom
Stack in the center to bait eruptions,
Quinn Angstrom
then only one Ifrit will kick an orb in a way that creates a safe zone
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so identify it quickly and run under it
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- Second HoH, all DPS grab these ones
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More Tankbusters
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Phase 3! Ifrit and Garuda
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Each player gets a debuff that makes them only capable of hurting one of the two bosses, split party up accordingly
Quinn Angstrom
Can be baited based on proximity
Quinn Angstrom
tankbusters and occluded front line orbs
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- Vacuum Slice cuts arena in half, this time everyone stays on the same side
Quinn Angstrom
- Orbs and knockbacks begin, identify safe spots but do NOT move yet
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Because Eruptions are incoming
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bait those out in the center, THEN move to safe spot
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Ferrostorm, phase 3 over
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Phase 4! Ifruda
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- HoH 3, split between tanks and healers
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This now makes big AOEs that leave a safe spot underneath the boss, so spread out to drop Eruptions, then cluster under it
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oh no only tethered target have to scatter
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- HoH 4, split between all DPS
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THIS time I have to scatter
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- Air Bump -> Ferrostorm, move into pairs then dodge the secondary AOEs into the Ferrostorm safe zones
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- Strike Spark, same as last time
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- Knockback circle, Conflag Strike begins
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Fire covers map except for two safe spots, and players are tethered together in random pairs (tank + healer and dps + dps)
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All DPS move to one safe zone, all T+H move to the other
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if you move too far from your tether partner you both die
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- Fire tornadoes that send 90 degree death cones towards closest player while wind orbs send line attacks towards furthest player
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If the lines go through tethers, they will be cut and you will die
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so, uh...
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1, Tanks split north/south to bait the tornado cones
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baiting them away from the wind orbs and towards the edge of the arena
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2, Healers stand in front of the tornado their tank partner is baiting
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3, DPS clusters on one side of boss and baits wind orbs back and forth
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Then, Gafritda summons a massive donut AND air bumps
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everyone stands with tether partner in melee range on different sides
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tank + healer from north stands at north, T+H from south stands at south, DPS pairs split up for east/west
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this combo is gonna thresh us I can feel it
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as soon as all that shit resolves, move behind boss to avoid Conflag Strike
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- Air Bump + Occluded Front, same as phase 1
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- HoH 5, all tanks and healers
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take them JUST inside the occluded front lines
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- HoH 6 + Air Bump on T+H
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DPS split the tethers, T+H move in their assigned pairs to share AB with them
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something something enrage
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whew
Quinn Angstrom
there's some iffy parts in there but we'll hammer it out as a group
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