what chandni said, create a black background layer, make a selection of the stripes layer and then save the selection as alpha channel in the channels tab. then save to tga 32 bits
Izzie Bizzie
: thanks much for the tips. these issues are why I still haven't been able to release tattoos and makeup and stuff. big issues that need resolved.
etenaru: png and tga are both lossless formats- no difference in detail. i use tga with and without alpha channels exclusively for textures uploaded into SL, png isn't _really_ designed for it, tga is.
(as long as you're paying attention to how it saves, it's easier to save tgas are proper SOLID no alpha as well- png often has a tendency to bring an alpha channel of full white with it so it is a transparent texture when it shouldn't be)
me: "LIES!"