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Here's a setting my brain is putting together. For OCs or for tabletop or for writing or just for fun, I don't know yet
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A timeline of events leading to the present state of the Great Spiral
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205 years ago: Humans first determine that the exoplanet Isagel is inhabitable
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186 years ago: First colony ships arrive at Isagel, setting their initial settlement outside of Heaven's Maw
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Heaven's Maw is a 1.2-kilometer disc, standing vertically, like a coin balanced on its edge
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It's rooted in place, the roots of the structure extending multiple kilometers underground
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Based on all technology available to humanity, it's completely indestructible
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112 years ago: Heaven's Maw activates
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It becomes a standing portal leading to an unknown world of bizarre structure
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This world is shaped like the inside of a cylinder, coiling in circles and spiraling upwards from the entrance
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the tunnel has a diameter of 1.2 kilometers, and each coil has a diameter of 7.2 kilometers and increases elevation by 2.8 kilometers
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After early tests, humans begin exploring the Great Spiral
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Most early attempts to ascend more than a turn or two are repelled by extremely hostile native lifeforms
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Most human technology doesn't function inside the Great Spiral - minute electronics break down almost immediately, and gunpowder and most high explosives are extremely unstable
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New technology has to be built from the ground up, using resources from inside the spiral
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105 years ago: First Psycholith discovered inside the Great Spiral
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A mysterious stone-like structure that glows softly, found inside a structure like a tomb, defended by autonomous sentinels
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It took some time to figure out how to tap into the energy inside psycholiths, but when that was solved, a shocking discovery was made
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A mechanical arm was attached to a psycholith to use it as a power source, and the arm began moving of its own volition
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It became increasingly apparent that each psycholith contains not just a source of power, but also an intelligence
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90 years ago: Official completion of the first Seeker
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An artificial lifeform made with a machine body surrounding a psycholith
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Seekers seem to have no memories prior to their activation, but are fully sapient and capable of learning human language
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A new kind of mechanical lifeform, acting as allies to humanity and sharing one near-universal urge: A fascination with the Great Spiral
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More than about a hundred kilometers from Heaven's Maw (on the outside), psycholiths start to lose their power
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So, Seekers are confined to planet Isagel and the Great Spiral
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With the abilities of the new Seekers at their side, humanity ascends higher than ever before into the Great Spiral
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80 years ago: The Death Knell
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Triggered by an unknown incident in the Great Spiral, a wave emits from somewhere deep within it
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This wave emerges from Heaven's Maw, expanding across Isagel's surface in regular waves that continue to this day
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All animal life within 2500 kilometers of Heaven's Maw dies instantly
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In the decades since, the closest any living human has come to Heaven's Maw is 2312km
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anything that comes any closer experiences dizziness, nausea, anxiety, internal bleeding, and ultimately death
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Humans have been forbidden from entering Heaven's Maw by unassailable force
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However, the Seekers remain.
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deprived of their human creators, the Seekers move in to the infrastructure we left behind, and form the Seeker Association
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the goals of this organization:
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- Advance higher into the Great Spiral
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- Uncover its secrets
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- Retrieve more psycholiths to create more Seekers
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- Find the source of the Death Knell
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Properties of the Great Spiral
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https://images.plurk.com/1soqrhtNzp2d6j0Jlqs3ET.png The approximate shape of the spiral
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It coils upwards, possibly infinitely
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Like the Maw itself, the edges of the spiral resist all attempts to pierce them
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Not even radio waves can pass through the walls
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Progress into the spiral is measured informally in Turns - complete revolutions of the spiral
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the above image outlines Turn 0
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no I will not be taking any FF14 jokes
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The further into the spiral you get, the more hostile it becomes
Dragomorph
this would make a killer hex crawl sorta game
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the dangers of the spiral:
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- The Death Knell
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Previously discussed. All organic life that isn't native to the spiral dies instantly if they come anywhere near it
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- The technology gap
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Most modern technology behaves very badly in the spiral. New technology has been created to compensate for this, mostly running on psycholith energy
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- Native lifeforms
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There are lots of living things inside the spiral
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Many of them will kill you
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the higher you get, the more powerful they get, of course
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- The Spiral Field
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Only observable at higher Turns
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an invisible energy field that distorts reality in greater and greater amounts
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It starts with hallucinations
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then leads to spatial distortions, time anomalies, and madness in psycholiths
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Novice Seekers need not worry about it, but it is the number one threat to Seekers in the upper turns
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Seeker Technology
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The Psycholith is the basis of all
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They are essentially black boxes, nobody knows where they came from or how they work
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but they generate energy and house a consciousness
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The emotional state of the consciousness within the psycholith influences the rate of power output
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- Bluecord
Snake-Kun
are there still humans elsewhere on the planet?
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I think there's a new human colony on the far side of the planet
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they are in remote contact with the Seeker Association but cannot meet face to face
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Bluecord is a material made from unique plant life within the Great Spiral
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It forms extremely durable but flexible cords that react to psycholith energy by expanding or contracting
Snake-Kun
oh right because the Seekers can't leave too far from the spiral
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this forms the basis for Seeker body musculature
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- Coraluma
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A clear substance created by Coral Beetles, first discovered in Turn 2
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It reacts to and amplifies psycholith energy, allowing shaped coraluma crystals to generate hardlight constructs
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It's used for light sources, weaponry, and defensive systems
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However, it burns through psycholith energy very quickly, and overusing it can be dangerous
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as it burns through the seeker's life force
Snake-Kun
So by that you mean "Every time I use this power it takes a year off my life" or "If I use this power too much I have to sit down and catch my breath for a minute"
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either, depending on how hard you go
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whether you're generating a lamp or a laser that punches through steel walls
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and your own personal aptitude
Snake-Kun
But it's not like a finite resource
Snake-Kun
As long as you don't overdo it it's fine
xyzzy
yeah
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Seekers have frames in a wide variety of forms
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varying all the way from "indistinguishable from a human" to https://images.plurk.com/3SgylVYoaVMHj1ucX0JlUw.png
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membership in the Seeker Association is voluntary, but in practice nearly all Seekers join it because of the inherent draw of the Great Spiral they all feel
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Seekers are assigned a rank within the association, starting at 0 and going up as they gain skills and prove themselves in the field
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the rank number is the highest Turn that you're allowed to explore
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if you go above that you are written off as status Do Not Rescue
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you committed suicide
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Explored Turns of the Great Spiral
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Keeping this relatively light because the mysteries are the fun part
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Turn 0: Fully mapped and explored and broadly settled. Hostile lifeforms are regularly caught by patrols and ejected or dispatched.
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Anyone can hang out here
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It's practically an extension of the city on the other side of the Maw
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Turn 1: Dense forest, largely unsettled
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The reason for this is the Arborkeepers
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Large insectoid lifeforms that generally just keep to themselves and ignore Seekers
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but if you damage any of the trees in the forest, it emits a piercing shriek that attracts all arborkeepers that hear it and drives them into a killing frenzy
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Also, the forest grows back very quickly
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It's actually a fairly safe place, as long as you're careful not to disturb the trees
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Turn 2: The next major established camp location. A very dry climate, with no local water
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Native life to this turn is mostly adapted to require little or no water
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Coraluma is made by lifeforms in Turn 2
BattroidBattery
reading this made me realize I have a weirdly strong preference for mystery dungeons where you descend vs mystery dungeons where you ascend
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The main threat is Sandlurkers, reptilian creatures which generally ignore settlements and traveling parties, but have a tendency to ambush anyone traveling alone
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So, in Turn 2, be sure to use the buddy system
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Turn 3: First signs of old abandoned civilizations, and the first Psycholith Tombs
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all of the known tombs in this turn have already been emptied out
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Main danger is Tomb Wardens, autonomous stone sentries containing grains of psycholith material within them
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They do not seem to be sapient, instead mindlessly crushing anyone and anything that tries to get into the tombs
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Turn 4: Misty labyrinth. Passages known to shift, be wary of minotaurs
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Turn 5: More ruins, lowest known location of unexplored psycholith tombs. Tomb Wardens at this turn are much stronger than on turn 3
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Turn 6: Volcanic area, home to Salamanders, serpentine creatures that live in lava lakes
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Extremely powerful and dangerous, but they can only withstand a few minutes out of the lava before they have to submerge again
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Fight defensively and wear them out
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It is comparitively easy to reach Rank 6 with the Seeker Association
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but Rank 7 is a wall
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because this is the end of the lower turns and the beginning of the upper turns
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wherein exploration becomes much more dangerous and information is much more limited
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notes we have from here upwards:
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Turn 7: Crystal forest. Extreme danger in the form of attacks by Diamond Eaters
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Turn 8: Black Pyramids
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Turn 9: Phantom Seekers?
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Turn 10: Reverse Spiral
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Turn 11: Void Ocean
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Turn 12: Highest recorded journey. Description only reads "White Lands"
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The height of the spiral is a mystery. There could be a top, or it could keep shifting and changing eternally
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The one thing we know for sure is that the source of the Death Knell is somewhere above Turn 12.
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That's what I've got
Echo
This rules.
Snake-Kun
ballpark figure: how many Seekers are there overall?
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couple thousand maybe
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maybe 10k-20k all time, but a lot of them die in the spiral
Snake-Kun
Do they need to like eat or drink or sleep?
Snake-Kun
just trying to get a sense of what life is like if you're a seeker
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I think they need to eat. something something biofuel
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but the modern biofuel intake system can churn any organic material into fuel
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so you could eat, like, a table leg
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if it was made of wood
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some can taste, some can't
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tasting Seekers go to restaurants and eat cuisine, non-tasting Seekers just eat garbage and go on with their lives
Snake-Kun
okay here's a question
Snake-Kun
In the spiral
Snake-Kun
does gravity go down, or towards the nearest wall?
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down, was my image of it
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but the alternative might be way cooler
Snake-Kun
that's what I was thinking
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so let's go with that
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outwards gravity
Snake-Kun
At night (is there a day night cycle? What causes it) in the Spiral there are no stars, per se, but there are lights of shit on the other side
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I don't think there's natural daylight in the spiral. it's mostly quite dark, but some turns have light-based phenomena
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beyond that it's mostly Seeker-made light sources
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except for turn 0 where light filters in from the other side of the Maw
Snake-Kun
"What do Seekers drink?" https://64.media.tumblr.com/89df555d8c6c935b124ee37e4a802bc6/tumblr_o2xx6hPH8p1v0jfsto1_640.jpg
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good lord
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interestingly it's the more advanced models that don't have a sense of taste
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because the purpose of taste is to inform your body what is or isn't edible
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and more advanced frames have biofuel intakes advanced enough to work with any organic material
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so they don't need it
Snake-Kun
so it's not an optional thing it's something that actually performs a function
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then again, some advanced Seekers get one hacked back in just for the experiential aspect
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when a Seeker advances in rank, they are given access to notes and information gathered on the next turn
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the reason that this information is not publically available to all seekers is that telling someone how to survive a turn is the same as giving them permission to go there
Snake-Kun
Okay one comment character hook that might also jumpstart a plot
Snake-Kun
A Seeker who's mentor was a legendary explorer who vanished in the highest known turns of the spiral. He isn't super awesome himself (yet), but he DOES have a copy of his mentor's notes from the whole spiral. That gives him a whole bunch of secret knowledge about the Spiral that lets him survive at further ranks than he should be able to
Snake-Kun
In a quest to find his missing mentor
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a secret that he must hide from the Association, since it would be confiscated for being above his rank
Snake-Kun
Just so
Snake-Kun
Actual capabilities are pretty average but with the notebook he knows about all kinds of secret routes and nonstandard ways of bypassing threats
Snake-Kun
But knowledge alone will only get you so far. To climb the spiral you need knowledge and power
Snake-Kun
He needs a Crew
Snake-Kun
In exchange for helping him he can use his insider knowledge to power level through the ranks of The Association, and even bypass their security in places, if necessary
Snake-Kun
"He" could be any gender or none, obviously
Snake-Kun
They're psychic robots gender is optional
bird time
Backreads yeah this fucks severely
xyzzy
robots go up the big spiral
bird time
https://images.plurk.com/3e2zbudJny8RVdQk1zCZd3.jpg this is my OC, the explorasaurus. It was part of the colony's educational institution and taught a lot of children about non specific safe practices for exploring once they reach an appropriate age. And then the Death Knell happened while it was actively teaching a class.
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I was thinking it might be too goofy but then you got to the part where three dozen children died in front of it and it could do nothing
bird time
It talks in easy to understand and friendly language (it is very intelligent it just sounds like that. It's
a school teacher.) and is highly traumatized. It wants to stop the Death Knell so that humans can come back. Humans and Seekers are friends who help each other.
bird time
It's a hollow being desperate to revive a deadly tradition so it can feel the companionship that defines it again!
bird time
I'm going for heavy Yoko Taro vibes on this one
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how big is the explorasaurus
Snake-Kun
I’m picturing big
Snake-Kun
Like bulldozer sized
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is it the team vehicle
bird time
Like golf cart size. It's not built to carry another Seeker comfortably but it could do so in an emergency.
bird time
....I could also do big
Snake-Kun
I have a very vivid mental image of my guy is standing in front of it holding a map and pointing forwards dramatically while Noah is lying on its back with his hands behind his head staring into the sky philosophically
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or it could carry Noah comfortably because he weights like half a person
bird time
There's nothing stopping me from big
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big does make navigation harder
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like turn 2 is a forest where death bugs swarm you if you break any trees
bird time
Which isn't to say we can't have Problems but there's something inherently a problem with a bulldozer going through deathbug Forest
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like this is essentially a caving adventure, the geography is going to be challenging
bird time
The storage by the way holds various gadgets for traversing problems. It goes up and encounters problems and then thinks about what it needs to solve the problems and goes down and makes it and then does it again
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what if it has a secondary traversal mode where it turns upside down
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and uses the hands as legs
bird time
It's got a slow and steady style but is motivated to be speeding up because
bird time
One of the kids in the school was sick and had to go to the hospital at the colony on the other side of the planet.
bird time
So the Explorasaurus wants to see its friend in person again before she dies of old age
bird time
It absolutely does that
skerple
explorasaurus ;_;
bird time
This thing skittering up a ladder or viny wall. Imagine. Horrifying but you can't look away
bird time
I think I don't go above car size that's like. Reasonable size to be navigating things before we have to reframe the entire challenge to accommodate a mecha
bird time
Maybe it has a nickname. Its friends can call it Plory for short.
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yeah golf cart size seems about optimal
bird time
On one hand I like it when non humans have distinctive non human names on the other I don't want to type explorasaurus constantly that's five syllables
bird time
You can fit a couple of people in between the arms before it starts getting uncomfortable
bird time
Four people if it's an emergency and they're really gunning that coraluma and/or tossing heavy cargo
Dragomorph
my oc idea is a seeker who other seekers find sort of annoying because she's obsessed with trying to get their stories written and recorded, like some sort of roving journalist/oral historian
Dragomorph
and the reason she's obsessed is that she had a strange situation where she was essentially created by a couple of humans who raised her like a daughter
Dragomorph
and when the death knell happened she was out on a nice walk with them in a park and when she came back home after the shock she realized the home was full of photos and biographies and she realized that humans put all this effort into recording their very short lives
Dragomorph
but what did seekers have?
Dragomorph
they didn't even have memories of any past beyond their discovery
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damn
Dragomorph
her desire to record stories coincides with a simultaneous obsession with death and loss. she has integrated several recording type tools into her chassis including cameras and voice recorders.
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that hits
Dragomorph
the pain is amplified by the fact that she's one of the more human looking seekers
Dragomorph
she could die any day like other seekers
Dragomorph
she needs to leave something behind
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I think the seeker association before her arrival into the story mostly just records key facts about seekers
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activation date, rank, notable accomplishments, circumstances of death
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but it's not an actual narrative
Echo
I want to hug all these robots???
Echo
Especially Explorasaurus. Someone please fucking hug Explorasaurus.
Lightning Bolt
I love Explorasaurus so much
bird time
Explorasaurus was frequently hugged by human hands eighty years ago
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