lily!
[hiropre 17] yes i alternate between hiro and sky every week what of it. anyways FUCK this episode is really good
lily!
i'm a huge sucker for "puts a ton of effort into something, still fails, has to Cope" stories so i really liked this
lily!
also the production team is really smart in the way they distribute budget
lily!
for, like, normal episodes that aren't big plot beats, the amount of budget the fight gets depends on how impactful the narrative arc is
lily!
if it's just a fun romp, they put a little extra juice into the fights to really make them pop
lily!
if it's more about the emotions and character development, they ease off on the length and animation of the fights, which both puts the narrative in greater focus AND saves them budget for stuff like, say, a new cure's debut next week
lily!
my first precure was tropre so i'm ceaselessly impressed by the way hiropre makes its budget actually work okay
Quinnfernal
I feel like there was kind of an animation quality nadir period in precure
Quinnfernal
from around Mahou Tsukai to Delicious Party
Quinnfernal
Hirogaru is a breath of fresh air
lily!
it REALLY is, all of the fights pop really well
lily!
this is a weird comparison to make but especially the bigger setpieces have like. an almost trigger-esque bouncy quality to the animation that i love
Quinnfernal
my favorite beat of the fight in this episode is when the monster is winding up to charge Prism and then Wing just picks it up and flies off with it
lily!
yeah that was phenomena
lily!
it isn't just animation, the moment to moment fight direction is great too
lily!
it strikes a really good balance between "precure punch action" and "figure out the monster gimmick, finisher"
lily!
a nice middle of the road between like
lily!
the kamen rider and super sentai styles of monster of the week fights
anal railgun
comparing it to trigger isn't weird, trigger's one of the last studios besides toei to really put emphasis on the kind of animation that creates kineticism through restrained underuse of keyframes and classical bounce and squish to create a sense of momentum and weight instead of throwing keyframes and 3d environments and post-processing effects at it
anal railgun
it's really annoying that they are, but they are
lily!
nod nod nod, THAT'S why it felt familiar okay
anal railgun
a lot of anime studios no longer teach newbies how to utilize classic limited animation techniques because they're budgeted "enough" and expected to output "fancy"-looking enough productions that they can't set aside time to and don't employ anyone who still remembers how to do it
anal railgun
there's a few sub-studios under sunrise and bones that do provide instruction in it, toei's kids' show department reliably offers the experience, science saru, p.a. works, and trigger. and kyoto animation uhhhh used to - it was one of the reasons kyoani reliably were so much better than their imitators
anal railgun
idk if kyoani still does, since the fire decimated their staff :/ i'd hope so
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