『ゼルダの伝説 ティアーズ オブ ザ キングダム』開発者、前作のユーザーお手製“非公式フライングマシン”...
【ゼルダの伝説BotW】フライングマシンの運転方法
前作と新作のディレクターを務める藤林秀麿氏は、前作のユーザー製フライングマシンに勇気づけられたことを、The Washington Postのインタビューにて明かしている。新作における、オブジェクトをつなげる遊びは、開発初期に藤林氏が持ち込んだものである
玩家的特殊玩法影響團隊,進而鼓舞主系統的例子
He demonstrated it to Aonuma by building a tank using objects from “Breath of the Wild,” such as cog wheels, slabs of stone and boat paddles. Later, Fujibayashi would scroll through social media to find video clips of players using “Breath” to create flying machines and other contraptions.
Those clips were “exactly what we were trying to do [in “Tears”], and seeing people really enjoying it provided the confidence in knowing that what we’re attempting here is going to be a fun and enjoyable experience for people,” said Fujibayashi.
while “Tears” was released with no issues, despite more complex physics than even the most expensive PlayStation 5 title.
總覺得這段好像在不刻意打到其他3A作品
載入新的回覆