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[fmw] from 22
https://images.plurk.com/7g1r4B0GaiBI5vG0asyH3U.png
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https://images.plurk.com/6MfQlS93KLmTiUaqkuD3LV.png Hina exists
Doge-lover Joja
we spinning
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giving Nitori a pep talk
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https://images.plurk.com/6VwVNW0f48Fc2QSbVA7cfH.png Ah, it's the first mission where I can't just bring everyone
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benching the three fairies and Kurumi
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https://images.plurk.com/436hIMLzFr0r4SjDJyBWBn.png we have made it to the Moriya Shrine
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https://images.plurk.com/7CpMLgsIVD6IqcWaEYH6hd.png Objective: Defeat Sanae
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EX Point: Defeat everyone else first
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https://images.plurk.com/67Sol04uWdTQekB9p7S5nZ.png Sanae has no special gimmicks yet, but she does have three spell cards, one of them a map attack
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Sunflower Fairies are a new enemy type, they have a range 7 attack
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https://images.plurk.com/6HV2JYnSURLaEdqWalQ0LD.png Fairies down, time to start beating up luigi
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like with many bosses, her first phase has no super-long range attacks
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https://images.plurk.com/2fVVL5tWnUickM31GUdvnX.png Phase 1 down
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https://images.plurk.com/4QV2Zgt9g5HKp1C9gWCmmc.png Sea Opening "The Day the Sea Split"
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All weapons use water affinity for damage calculation
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https://images.plurk.com/NICoWr81f7a2a5HRI35Pg.png Not many weapons are strong in the water
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Komachi is an asset here though
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BUT WHAT'S THIS
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https://images.plurk.com/66o7GmLzNRGlcjFBefqKPP.png https://images.plurk.com/4Toar36DDniA0UoSg0TnTn.png IT'S NITORI WITH THE STEEL CHAIR
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https://images.plurk.com/7yFlhoR8i7iee2JbKsAmOQ.png We've regained an old ally
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And an invaluable asset for this spell
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Nitori's water affinities are all off the charts
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https://images.plurk.com/5Syy4Cfy3XXENWCuZmuqH1.png Cirno gets Spell Break
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and gains two levels
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https://images.plurk.com/4ub44GbTuRFEv9jWoT1JiH.png Patchouli's curiosity got the better of her!
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https://images.plurk.com/5VnSTLbKv9yZ0fI8Qv2LjO.png Preparation "Summon Take-Minakata"
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Effect: Sanae is under the effects of the Focus spirit
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https://images.plurk.com/7qp0NXtc0ySEvKfmSrfJCc.png it's honestly quite a problem
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She's also gained a barrier that reduces bullet attack damage by 700
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https://images.plurk.com/63zZhS9KvkjWy6T9ftMfrh.png https://images.plurk.com/61BRwYXdMY0QEtAyzonwII.png And one of her skills has all her stats boosted due to high Power
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and her next spell card is a map attack so I need to be careful
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https://images.plurk.com/7l5ZOxndctqwMIxxjGNO1O.png and by careful I mean hit with boat
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https://images.plurk.com/6vXODhOTOs155MNZWlOXOf.png Mokou dies again
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https://images.plurk.com/6v8uGODlv43AmjpyWngcNv.png Meiling gets the spell break
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https://images.plurk.com/5sceo196Yl7tyyhVbcsFNq.png Miracle "God's Wind"
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OH okay I see what "Infinite Turns" means in the wiki
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it just means there's no time limit on the spell
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Effect: All player attack range -1, Sanae casts Miracle at start of phase
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which is Accel, Strike, Alert, Valor, Guard, Guts, Drive, Gain and Luck
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so... yeesh
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I am not gonna take her down this turn
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so instead I'll bomb a hole open in the MAP attack
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https://images.plurk.com/4ZGg4MeN2jtaZcMpAeobNo.png WHAT
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so APPARENTLY she just, reforms the spell area before casting
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this is going to suck
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https://images.plurk.com/38CAot1izYTtDgpNWlKvb1.png she just
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killed seven people
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that's absurdly unfair
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but I don't think there's any actual penalty for deaths
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https://images.plurk.com/8gBFJjUtTvmckPSJ5c1Yg.png So let's defeat her and move on
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whoof
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Giving a boss a "hit everyone in a huge radius around self" MAP attack that also grants Guard and Alert and Focus on its first turn and can't be escaped via bombs
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fuck off with that
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https://images.plurk.com/3wpKlaVdP4lvIoZHFLg2gk.png F
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Scenario 23: Ah, Gods and Mortals, at the Grounds of the Divine Lake
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https://images.plurk.com/3x7JJGS7QMXCEvtdX0rv8A.png and here's the arc boss
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https://images.plurk.com/3QBsNTn3WtuUbf6CH0MbuE.png Objective: Defeat Kanako
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EX Point: Capture 3 Spell Crds
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Cards
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https://images.plurk.com/5dUdcloqkzjxTeGuYcNOgY.png being a god, Kanako has a lot going on
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she's immune to enemy-target spirits or personal skills, and has the same wind barrier as sanae
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max power is 170, gets beef offense bonuses at power 130+, gains defense and crit chance as her HP goes down
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three spell cards, thankfully, no map attacks
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https://images.plurk.com/6XOWruHi6DhHdtaJC01l7P.png even in her nonspell form, Kanako's danmaku field has a bonus effect of "Received damage +10%"
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Max range 6, so I can get a Shanghai laser in safely at the start
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https://images.plurk.com/jaueQ7e479AZGbOCRTL7A.png Let's get in there
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Everyone else yelling ideology back and forth with Kanako
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Cirno: "Isn't all that stuff you're wearing heavy"
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Kanako's dialogue is hard to read, she uses a lot of obscure kanji
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https://images.plurk.com/2jqUaGJeLjibjwoZOpnlmZ.png This is a nice CB feature
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you can hit select to bring up a breakdown of all the damage modifiers on an attack
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+6% from close range, -30% from Potential, -27% from enemy having S air affinity
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https://images.plurk.com/4UrpY6ak5IJ6BhVFHBsxR5.png Spell Break!
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https://images.plurk.com/56fRgKpo3Ac6nHgykEVxXV.png
Silence! A shrine does not exist for the convenience of the shrine maiden. It is a place where gods dwell!
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Divine Festival "Extended Onbashira"
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Effect: Player damage received +20% but only in certain parts of the pattern
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https://images.plurk.com/7f0dYn3AvG4v45oYs5k8Ib.png This mortal empty
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https://images.plurk.com/6G1AEWkXXyGOYW3sqgQjcI.png YEET
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I much prefer fighting defense tanks to dodge tanks
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because defense eats up attacks and MP, but evasion eats up SP
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and SP is more valuable
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https://images.plurk.com/32kQs4xfbvFRf9WlYvVWJg.png Phase 2 down
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https://images.plurk.com/7MTojjB1u4j1JaKIur54uC.png uh oh sisters
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Moriya Suwako, the true god of the Moriya Shrine
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Kuwako just peaces out to let us take a turn fighting Suwako instead
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https://images.plurk.com/7MeJUPRhzrSZmvHkijidHm.png So let's fight
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https://images.plurk.com/4KGhn6dZ4NlV6Jcml9qBhH.png Hourai Doll is what we in the business call a Little Trooper
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https://images.plurk.com/5aidsRQ0OTVJGkupxKam6H.png Suwako can shoot big wavy arms
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https://images.plurk.com/2Oyxc7KNB6u4oBq1cL3Vrb.png She lacks Kanako's defense, but can dodge a few hits, and has a laser barrier instead of a bullet barrier
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and distressingly also has three spell cards
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https://images.plurk.com/58lAussrrDRH3CJIlse3q5.png Spell Break for Cirno
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https://images.plurk.com/9ZhzlU8KqqNAS5VkOBkaj.png Native God "Long Arms and Long Legs"
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Effect: Danmaku area is impassible
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https://images.plurk.com/3P4XvO9PjCBko5EV9wbEF1.png https://images.plurk.com/3P0FXlsNmFo8CSBCMukP1j.png https://images.plurk.com/3GjL1kDtGnjmAaoJNCNsOb.png upsetting
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https://images.plurk.com/5LfPMil82j3Y2qdV6H7UvN.png but also: bote
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https://images.plurk.com/2EHrCwlmlM30X05OJptTng.png Kanako is back
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https://images.plurk.com/7fu6tBVinCpXEyOHtZJyeK.png Suwa War
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https://images.plurk.com/1m1ankTNZS7tUVAiDq2CLT.png Suwako's field reduces Water affinity to C, Kanako's reduces Air afinity to C
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I don't need to beat both, just one or the other
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https://images.plurk.com/5PSSx6FMIhDsnwGywARayk.png I choose Suwako, easily
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https://images.plurk.com/1Bvhd0HmZT59KLRlEZsG0F.png biiiiimu
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https://images.plurk.com/4w9MWZOEZ2QuiTKF6BW8oS.png https://images.plurk.com/4yhP8jccsymHjlYgqQYsOx.png https://images.plurk.com/3XVHS0EWFteuAiN4f5IsF2.png We're just in the crossfire
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Suwako has a god's luck, she keeps dodging on like 70-90% attacks
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https://images.plurk.com/2NrFyh3QMlcxrLyQOeOzR0.png And down she go
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https://images.plurk.com/KTgCHfpe1Shld49DSjWPm.png Damn I thought that'd mean I fight Kanako in the final phase
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Scourge Sign "Lord Mishaguji"
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Effect: Player units lose MP and SP each turn
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and she has 26,000 HP
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this effect isn't too bad, though, I've got this
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https://images.plurk.com/3tTS2cZF2gOi527dJieiSe.png https://images.plurk.com/6mQRI0zYh5DauOlPepBy48.png https://images.plurk.com/2AgmQo9hz1gSuzjzhsCtwT.png yeesh
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https://images.plurk.com/2Ifge86eMpfaGOYivSfg4w.png and clear
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no allied losses
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Party at the Moriya Shrine
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incident resolved
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