Kosh
[Souls Adjacent| Wo Long] holy fuck the combat flow in this is great
Kosh
You know how when you pick up a game sometimes it feels repulsive to touch and other times its unsure? This one just instantly clicks
Kosh
Instead of a stamina system there's an eb and flow bar you and enemies have, standard attacks build it, getting hit or using special attacks or special moves lowers it, so its encouraging aggression
main defense manuever is a parry. The parry can be changed into a dodge and the timing on it is SUPER generous and feels good, it's instrumental to build bar
Kosh
its almost like a less stringently rhythm based version of Sekiro's poise
Kosh
bosses are still challenging from what little I've gotten to and the UI is just straight up taken from Nioh (It IS team ninja but still come on guys)
Kosh
but mechanically it feels different enough from Nioh and Soulsborne games to justify existing
Kosh
also it has a jump button and frankly i cannot go back to not having a jump button after elden ring
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