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slice and dice v2.0 container
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from the patch notes
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- 40+ new heroes
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- 11 new game modes
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- 213 new items
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- 23 new monsters, 5 of them new bosses
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- 52 new keywords
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- 175 new blessings/curses
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- massive UI overhaul
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- if you have rerolls left you can undo back into the roll phase
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- dragon egg sorcerer nerfed
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from my own observations so far
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- new tier 2 mage "Myco"
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it has high-value mana sides with the 'deplete' keyword - opposite of growth
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oops, Decay no Deplete
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plus a growth attack, a growth defense, and a revive
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- new tier 2 healer "Fey"
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2x heal 1 boost, 2x heal 1 mana, 2x attack 1 weaken
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and a spell called Circle
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mana cost 2, deplete (+1 mana each time it's cast in a fight)
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gives all allies Self Heal for one turn
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- goblins are no longer murder machines
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they appear sooner and "+1 to all sides whenever an ally falls" they have "runs away when alone"
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- all enemy die faces that grant shields are gone
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- Thief's die changed
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3x blank, 2x damage 2, 1x ranged damage 2
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- enemies will flee if they're doing really badly
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- Juggler die changed
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1x blank, 1x Shield 1 Cantrip, 3x Damage 1 Cantrip, 1x Damage 2 Cantrip
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- New tier 2 fighter "Scrapper"
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2x Blank, 2x Damage 1 Steel, 2x Damage 1 Bloodlust
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- New items seen
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Rejuvenation Wand: Replaces top and bottom with Heal 10 Single-use
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Lead Boods: +1 all sides, can't be rerolled
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Boots
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- New enemy, Barrel
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6hp, all sides blank, deals 5 damage to adjacent enemies on death
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- Collector die reworked
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Left side is now 3 Damage + Exert (All die faces are blank next turn)
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Right side is now 1 Damage + focus (x2 damage if used on the same target as previous turn)
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- Magus sisters gimmick rework
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The one-turn invulns are gone
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replacing them is Top/Middle/Bottom Flame
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when they drop under 4 HP, they deal 2 damage to the top/middle/bottom hero
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- Dueling pistol reowrked
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adds Duel to left side (x2 damage against enemies targeting you)
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- there are items that are class locked now
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Natural: Blue heroes only, replaces right two sides with 2 mana
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- New enemy Fanatic
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13 HP, all sides are 4~8 damage + pain
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- New enemy Gnoll
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3 HP, Armour 1 (reduces all damage taken by 1)
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Die is four Heavy attacks and two Exert attacks
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- Stalwart rework
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they have one Exert attack, and one Shield 2 double use
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which can be used twice in a turn
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- New tier 3 fighter "Wanderer"
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2 sides blank
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1 side Damage 1 quad-use
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1 side Damage 1 inflict-pain single-use
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2 sides Damage 2 era (+1 damage each turn)
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- New enemy 'Hydra'
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20 health, dies if it's damaged five times in one turn
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Doctor has a side that's 'Damage 1 + poison to everyone'
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everyone
Princess Emily
so much new stuff
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ghosts no longer debuff mana costs
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instead they become ethereal for a turn at 4 hp
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Slimelets have 2 hp instead of 3
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Spikers have spiky 2 instead of spiky 1
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some other changes
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- the game is overall harder, for a subtle reason
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a lot of the new heroes don't have a cleanse side
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so cleansing is on average less available
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- Evoker's spell is changed from beam to Drop (3 mana, deal 4 damage to the topmost enemy)
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- Those gem enemies who are immune to magic are no longer immune to magic
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instead if they land at exactly 3 HP they die instantly
Love Snake Kaja
Cleanse got nerfed, too, it only cleanses equal to the number it comes with.
Love Snake Kaja
So heal 2 cleanse will clear 2 stacks of status effects.
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huuh
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