
Quinn Angstrom
slice and dice v2.0 container

Quinn Angstrom
from the patch notes

Quinn Angstrom
- 40+ new heroes

Quinn Angstrom
- 11 new game modes

Quinn Angstrom
- 213 new items

Quinn Angstrom
- 23 new monsters, 5 of them new bosses

Quinn Angstrom
- 52 new keywords

Quinn Angstrom
- 175 new blessings/curses

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- massive UI overhaul

Quinn Angstrom
- if you have rerolls left you can undo back into the roll phase

Quinn Angstrom
- dragon egg sorcerer nerfed

Quinn Angstrom
from my own observations so far

Quinn Angstrom
- new tier 2 mage "Myco"

Quinn Angstrom
it has high-value mana sides with the 'deplete' keyword - opposite of growth

Quinn Angstrom
oops, Decay no Deplete

Quinn Angstrom
plus a growth attack, a growth defense, and a revive

Quinn Angstrom
- new tier 2 healer "Fey"

Quinn Angstrom
2x heal 1 boost, 2x heal 1 mana, 2x attack 1 weaken

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and a spell called Circle

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mana cost 2, deplete (+1 mana each time it's cast in a fight)

Quinn Angstrom
gives all allies Self Heal for one turn

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- goblins are no longer murder machines

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they appear sooner and "+1 to all sides whenever an ally falls" they have "runs away when alone"

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- all enemy die faces that grant shields are gone

Quinn Angstrom
- Thief's die changed

Quinn Angstrom
3x blank, 2x damage 2, 1x ranged damage 2

Quinn Angstrom
- enemies will flee if they're doing really badly

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- Juggler die changed

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1x blank, 1x Shield 1 Cantrip, 3x Damage 1 Cantrip, 1x Damage 2 Cantrip

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- New tier 2 fighter "Scrapper"

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2x Blank, 2x Damage 1 Steel, 2x Damage 1 Bloodlust

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- New items seen

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Rejuvenation Wand: Replaces top and bottom with Heal 10 Single-use

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Lead Boods: +1 all sides, can't be rerolled

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Boots

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- New enemy, Barrel

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6hp, all sides blank, deals 5 damage to adjacent enemies on death

Quinn Angstrom
- Collector die reworked

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Left side is now 3 Damage + Exert (All die faces are blank next turn)

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Right side is now 1 Damage + focus (x2 damage if used on the same target as previous turn)

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- Magus sisters gimmick rework

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The one-turn invulns are gone

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replacing them is Top/Middle/Bottom Flame

Quinn Angstrom
when they drop under 4 HP, they deal 2 damage to the top/middle/bottom hero

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- Dueling pistol reowrked

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adds Duel to left side (x2 damage against enemies targeting you)

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- there are items that are class locked now

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Natural: Blue heroes only, replaces right two sides with 2 mana

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- New enemy Fanatic

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13 HP, all sides are 4~8 damage + pain

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- New enemy Gnoll

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3 HP, Armour 1 (reduces all damage taken by 1)

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Die is four Heavy attacks and two Exert attacks

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- Stalwart rework

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they have one Exert attack, and one Shield 2 double use

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which can be used twice in a turn

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- New tier 3 fighter "Wanderer"

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2 sides blank

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1 side Damage 1 quad-use

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1 side Damage 1 inflict-pain single-use

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2 sides Damage 2 era (+1 damage each turn)

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- New enemy 'Hydra'

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20 health, dies if it's damaged five times in one turn

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Doctor has a side that's 'Damage 1 + poison to everyone'

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everyone

Princess Emily
so much new stuff

Quinn Angstrom
ghosts no longer debuff mana costs

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instead they become ethereal for a turn at 4 hp

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Slimelets have 2 hp instead of 3

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Spikers have spiky 2 instead of spiky 1

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some other changes

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- the game is overall harder, for a subtle reason

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a lot of the new heroes don't have a cleanse side

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so cleansing is on average less available

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- Evoker's spell is changed from beam to Drop (3 mana, deal 4 damage to the topmost enemy)

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- Those gem enemies who are immune to magic are no longer immune to magic

Quinn Angstrom
instead if they land at exactly 3 HP they die instantly

Love Snake Kaja
Cleanse got nerfed, too, it only cleanses equal to the number it comes with.

Love Snake Kaja
So heal 2 cleanse will clear 2 stacks of status effects.

Quinn Angstrom
huuh