You're Quinner
man slice and dice just consumed me utterly for about 72 hours and then vanished from my brain
You're Quinner
it was a great game but pretty quickly all the runs start to feel the same
You're Quinner
like if STS was just the Ironclad
You're Quinner
minimal unlocks, no staying power
You're Quinner
beat Hard, got to floor 39 on endless, called it a day
Doctor Ansem
You know what? That sounds exactly like what I got out of Shovel Knight Pocket Dungeon
You're Quinner
Dawncaster is starting to drag too, the jump between difficulty levels is just so absurdly massive that I can always win on normal and never win on hard
Doctor Ansem
Just absolutely obsessed with playing it for like, 48 hours then the runs started feeling too similar and I was like "yeah that's enough"
You're Quinner
the endboss goes from 300 health to over 800 health and still has an attack that does damage equal to 10% of missing health
You're Quinner
so if you can't do like 500 damage per turn then you'll start getting hit for 70 damage with one attack out of your cap of like 95 health
You're Quinner
this is why ascensions are so good as a mechanic
You're Quinner
they make the difficulty creep super gradual
ғᴏxʏᴍᴏʀᴏɴ
i beat the final boss on Difficult, like... twice, i think, in dawncaster
ғᴏxʏᴍᴏʀᴏɴ
out of a Whole Lot of attempts
You're Quinner
how many of those two involved a pre-nerf goldstrike
ғᴏxʏᴍᴏʀᴏɴ
zero, actually
ғᴏxʏᴍᴏʀᴏɴ
it wasn't consistent
ғᴏxʏᴍᴏʀᴏɴ
one was a Warrior deck that just abused the everloving shit out of Brittle
ғᴏxʏᴍᴏʀᴏɴ
and one was a rogue poison/venomancing deck
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