Goldbug
So I'm working on a thing for a game that requires a "luxury" airship of sorts. Think Orient Express or Titanic, but as an aerial vehicle in a fantasy world.
Goldbug
I'm trying to make this something that could be print-and-play-able, so I want to make an overall map that would work on basic printer pages. That said, I'm not sure if 8-10 squares is enough width for the craft, or that 20-ish squares is long enough. How big do you think something like this would need to be?
Goldbug
OR, am I overthinking things with the map, and should just describe the ship via text, and only make maps for important rooms?
SariAAAAAAAH
probably the latter. maybe a not-to-scale map of where everything is in relation to each other, but keep the battle maps to specific areas. IME that's a good balance
Goldbug
I just had this image where you could put out a full map of the ship that the players could run all over :-D
SariAAAAAAAH
I mean, you could, but I imagine that would have to be at least a few individual pieces to be on the safe side
Goldbug
yeah. I imagine three decks, at a minimum (top, passenger, and cargo/staff/tech)
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