Mechanic - the biggest guns - mines and turrets, maybe? - can repair/activate old machines across the level that can give you access to shortcuts, supply caches, etc
Scholar - magic! Holy symbol that can repel demons - the doctor! The only person who can get someone immediately back into fighting shape (other people have options for healing/support, but scholar has the strongest) - knows about all kinds of demons and can highlight their weaknesses
Lancer - melee expert, only class built to go toe to toe with demons - has rocket lance that lets them move super fast and impale large targets. Best choice for taking out big demons but has more trouble with hordes - can carry downed allies back to the train where they can receive healing
Scavenger - the agile one! Can do super jumps and has climbing claws for hanging off walls - rifle for sharpshooting - adrenaline dart can get downed ally on their feet for a few seconds from a distance
Everyone - can repair the train - has some way of saving downed allies - can crawl slowly while downed - can revive themself if they can make it back to a medical station on the train
The Train - needs fuel, which is in short supply so you may have to stop and scavenge for more along the way - has a variety of stations on board that the players can man to improve it (crow’s nest for scouting, turrets for shooting, engine for increased speed, etc)
- has modular cabins that are loaded into it at the start of each journey. You have a persistent cabin that is your personal space. You can decorate it as you please, and you go there to manage your character loadouts and shit
My take is WAY different, DRG is a very interesting way to do it, my thought was more a communal text-based broswer game, ala Fallen London, Legend of the Green Dragon, Urban Dead, etc
I hadn't drilled down to specific classes but the idea of "asynchronously assisting a train along routes between major cities" made me feel like a browser game was an idea setup.
- the biggest guns
- mines and turrets, maybe?
- can repair/activate old machines across the level that can give you access to shortcuts, supply caches, etc
- magic! Holy symbol that can repel demons
- the doctor! The only person who can get someone immediately back into fighting shape (other people have options for healing/support, but scholar has the strongest)
- knows about all kinds of demons and can highlight their weaknesses
- melee expert, only class built to go toe to toe with demons
- has rocket lance that lets them move super fast and impale large targets. Best choice for taking out big demons but has more trouble with hordes
- can carry downed allies back to the train where they can receive healing
- the agile one! Can do super jumps and has climbing claws for hanging off walls
- rifle for sharpshooting
- adrenaline dart can get downed ally on their feet for a few seconds from a distance
- can repair the train
- has some way of saving downed allies
- can crawl slowly while downed
- can revive themself if they can make it back to a medical station on the train
- needs fuel, which is in short supply so you may have to stop and scavenge for more along the way
- has a variety of stations on board that the players can man to improve it (crow’s nest for scouting, turrets for shooting, engine for increased speed, etc)