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I feel like it so I'm gonna deep dive into one 30-second part of Pandaemonium 2 Savage to give a slice of what ff14 raiding is like
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for anyone who wonders what the fuck we're doing for 2 hours every week
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https://images.plurk.com/4z6JLaUVsBCn95mDf7ClN4.png so this is Hippokampos, known hereafter as Floodwig for reasons that are very funny if you've played both 14 and Bloodborne
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it's a giant weird horse that can separate its head from its body
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you fight it in a special arena in a dank phantom sewer
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where, for about half the fight, the arena floods, making the only safe places to stand a set of raised platforms and grates
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https://images.plurk.com/EFWDD0252uN1ECrcTcFpI.png which looks something like this
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the purple square is because one of the four platforms is flooded, making it instantly fatal to step on
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stepping off of the grates/platforms and into the greater water is... not instantly fatal but it's pretty close
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so during these parts we generally hang out on the square opposite the flooded square for maximum dodge options
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but we're here to talk about
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Kampeos Harma
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an attack that murdered all of us for about two weeks
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when Kampeos Harma begins, two things happen roughly simultaneously
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1, Floodwig jumps to one of the platforms (never the one opposite the flooded square) and does a massive knockback effect on all characters
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you can survive the knockback via clever positioning but we just use our cooldown knockback resistant moves to not get knocked back
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2, everyone gets a marker over their head
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consisting of either a number of purple triangles or a number of blue squares, from 1 to 4
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https://images.plurk.com/7a2kyvNS5y2IT8EAQUkZ4g.png like so
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the party must now position correctly in a few seconds, or everyone is going to die
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once Big Harma finishes charging, Floodwig is gonna split into head and body and do two things at once
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The head is going to jump between the purple triangle players, in order of number of triangles, doing a meaty circle AOE of damage centered on that player
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and the body is going to charge towards each blue square player in order of number of squares, doing less damage the longer it had to charge (and also killing anyone in its way)
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the damage done by these attacks is immense
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getting hit twice at any point will kill you
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if the charges go less than like the diagonal across the entire platform, the charge will kill you
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and it all happens over the space of about two seconds
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there is no time to be reacting to things
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so as soon as everyone sees their markers, they have to sprint
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https://images.plurk.com/2qzKnSUPhuzf46kIJcxkpv.png to these positions
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the purple players stand center of the grates, no two people on the same grate, so that nobody else is near them and each head AOE only hits one person
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thusly being barely survivable
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meanwhile the blue players station at opposite corners, alternating so that the body has to charge the whole diagonal each time
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with 1-2 slightly inside of 3-4 so that each charge only hits one of them
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then after 1 and 2 are hit, they IMMEDIATELY swap places with 3 and 4
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so that 1 and 2 aren't hit again as 3 and 4 are charged
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which would kill them instantly
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all of this happens in the space of about 15 seconds
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and if anyone is dead after it, you have a VERY slim window to revive people before the next mechanic that will kill the party if you don't have all eight players alive for it
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~Raiding~
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the fight AFTER this one is supposed to be the real murder grinder
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P2S honestly hasn't been that bad
AzureChrysanthemum
I feel like from what I've been hearing while P3S is certainly brutal a big part of the difficulty extension is if you're pugging it
Dead Mentors
I mean, pugging makes everything less reliable, but I've been running it with a regular group and after like 5 weeks, we're still only about halfway through the fight.
Dead Mentors
P3S is just a ridiculous jump in difficulty no matter what
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raiding is like synchronized swimming but the judges all have guns
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