The Westwind is a time and space adventure game where characters are spirited away by a group of steampunk pirates on a decommissioned and slightly run down old luxury airship and kept hidden from the forces of the Night Wind that want them dead.
Something your character will do in the future of their canon stands in the way of the Night Wind's ambitions to take over, mine, and exploit the universe. Keeping you alive is the only way to prevent their taking over the entire multiverse!
Each adventure will see the Westwind journey to a new world in space or time. Once there some characters might experience temporal merging, meaning they would forget who they are and join the local population in a player created temporary AU life.
Others will remember who they are and might be kind enough to watch over and protect the Hidden. While still others might chose to avoid the shenanigans entirely and continue living their new lives onboard the Westwind.
I'm not really sure what you mean with your example, sorry! But we do have a rule against fandom/canon OCs and I think what you are talking about, taking a canon character and giving them non-canon additions, would fall under the same category. They would be too confusing for purely canon characters and therefore are not allowed.
An original character from Wyndham would be absolutely be allowed. Just keep in mind that the technology/period from that world is Victorian Steampunk and go from there.
Visiting the worlds players come from is absolutely an option! What you would do is drop a world suggestion on the mod contact page and then it would be in the running to become a potential world hop.
I did overlook that. I would want to know about the background of the world an oc comes just is case that character's world would end up as a world hop destination. But I think the rest would be the same.
Westwindmods
: yes and no. There are two different settings, one for your own journal or community and one for other people's. DW at least separates them all; on LJ I think you had to use the "view journals in my style" thing for the comments page setting to work? So it would wipe out custom styles completely.
but if the game community/communities/mod journal doesn't use those settings, then anyone not logged in will see the custom user pages (esp annoying on mobile, if you were just trying to read an entry on the fly but don't plan to comment until later), plus players who app multiple characters need to do it for every character journal.
We have a few things to fix in the FAQ, the apps page, and so on, but the response has been so overwhelmingly warm that we are talking about getting a test drive meme up soon! Thank you!
Oh that! We do have separate coms for network and logs so it would be DW standard rp. Some one, couldn't possibly be me , just forgot to link them in the navigations post.
Oops, sorry, I missed the follow-up on this. But yeah, I was wondering if it was going to be long form prose, short form prose, dialogue only, dialogue with action tags, etc.
There's a comm for action based logs (long or short-form prose, or "brackets" that usually act similarly to script writing with action and dialogue separated), and a comm for more dialogue-focused character communication, if that makes sense
(also if that's totally wrong definitely correct me, that's just the general flow I've seen in DW games in the past, which is pretty different from places like Tumblr or LJ for example)
Asidian
: They do, but I've never seen anything posted like "Okay, this is the style we're using" it just seems to be a thing of someone does it and then everyone goes along with it.
Asidian and I are from the same general RP group which has no logs and is usually comment spam (dialog + brief action tags, boomeranged conversations). And while that is not THE LAW and some people do longer action tags, if you were to try to do something 'log style' that would be kinda weird.
So I think it's just a temperature check of what your expectations are. And it seems the answer is 'we have a log comm and a network comm, but as long as you keep the network interactions to the network and the in person interactions to the logs, how you format your replies within that doesn't matter to us' if I'm reading your replies right =|a?
It'd be up to player choice how much they want to write and in what format. So Prose, Action, or even Party if specified (of varying lengths as determined by the poster). The key is just to have the communications in one comm and the in person in the other but if a message leads to action/prose in a thread that's fine or vice versa
thank you! I do not want to project onto Asidian but for me at least 'if I keep RPing my usual way I wouldn't be unwelcome as long as I use the comms' is a big assurance.
What everyone said above is spot on. I would just like to add that a lot of the events in the game will be in person logs. So if you are uncomfortable writing any prose at all you might want to keep that in mind.
player making an AU: Persona cast, but moving a side character into the party.
couldn't possibly be me, just forgot to link them in the navigations post.