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https://i.imgur.com/DuuYpQq.jpg am i crazy or does this look bad
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like lich looks fine, the background is fine
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but the character sprites leave a lot to be desired
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also that font is horrendous
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maybe it's just that ffrk already has ffvi-style character sprites that remake the old ffi designs, and they look a lot better than this
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but these new pixel remasters are definitely underwhelming me
AI copyright
Yeah no the sprites look super weird
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plus despite everyone trashing the previous ports of v and vi, (personally i have no problem with the new sprites, though vi's ui change is bad, and i don't like that they made so many of faris' job outfits more feminine) i'm very skeptical that these ones will be better
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though i guess those got delisted so no one can buy them anymore, just the new ones
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which don't yet have a release date
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AI copyright : i'm not sure if it's the outlines or what, but also all those angry eyebrows
AI copyright
I think it’s both. Like I’m not super good at pixel art, but it feels like the outline is really thick and it flattens everything
AI copyright
The eyebrows def tip it over the line.
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here's fighter and thief from record keeper to compare https://imgs.plurk.com/QzN/N3y/yLaDGPV2nKnQorFO8wwlwQFh4tR_lg.png https://imgs.plurk.com/QzN/Osv/ga4YVawyCc7QCQKL19kizizhBZY_lg.png
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the generic red mage doesn't have the white hair though, https://imgs.plurk.com/QzN/R5m/icH2vYLfCPJvwll2NOGXNA9hrlz_lg.png and they didn't use the classic monk design, i'm realizing
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you don't usually pay a lot of attention to the generic classes in ffrk because you usually use the actual characters from ff games instead
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one noticeable difference in the outlines here is they don't just use them on the outside, it bleeds in to help define some of the...inlines? and shading as well
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i think that's more the issue than thickness, since they look like they'd just be one pixel thick at the resolution those sprites must've been worked on
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i've never been good at pixel art either though, and it's been like twenty years since i've even tried
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though back then most of my goals were in trying to make stuff like 2d final fantasies, and outlines were also one of my weaknesses
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so making something that looks like what i might've made is a red flag
Rᴇᴅ
It's not just you
Rᴇᴅ
It's wild that Square's got this amazing library of games, very beloved, and they've done so many incredibly half-assed ports.
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it just keeps happening
Rᴇᴅ
I picked up the SaGa Frontier remaster recently, only to discover they made a mobile port...
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and i'm still waiting on tactics to get ported to some modern platform other than mobile too
Rᴇᴅ
...and then they ported the mobile port to Steam/Switch.
Rᴇᴅ
And left in the mobile controls.
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so the same thing that happened with vi and chrono trigger, huh
Rᴇᴅ
Yep.
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except it also made it to switch
Rᴇᴅ
Yep!
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the old steam port of v was also a mobile port, but somehow it escaped all the ui struggles that vi and chrono trigger had
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like i was a little surprised how unfucked the ui was
Rᴇᴅ
The fact that it's a pattern that's spanned years is just.
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it's bad
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they should be ashamed
Rᴇᴅ
But they're not as they keep doing it.
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