
Quinn Angstrom
A clever but simple thing I've noticed that STS does to add some tactical crunch to combat

Quinn Angstrom
is that a lot of enemy attacks do amounts of damage that are slightly over a multiple of five

Quinn Angstrom
6, 11, etc

Quinn Angstrom
and the reason this is a substantial change is that the default defense card every deck gets, Block, blocks 5 damage

Quinn Angstrom
so if you have an incoming attack for 6 damage

Quinn Angstrom
you can play one Block, and just eat the 1 damage

Quinn Angstrom
or you can play two and not

Quinn Angstrom
but playing two cards when you have 3 energy is a serious investment

Quinn Angstrom
so the constant question is 'is it worth avoiding one or two points of damage'