Quinn Angstrom
A clever but simple thing I've noticed that STS does to add some tactical crunch to combat
Quinn Angstrom
is that a lot of enemy attacks do amounts of damage that are slightly over a multiple of five
Quinn Angstrom
6, 11, etc
Quinn Angstrom
and the reason this is a substantial change is that the default defense card every deck gets, Block, blocks 5 damage
Quinn Angstrom
so if you have an incoming attack for 6 damage
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you can play one Block, and just eat the 1 damage
Quinn Angstrom
or you can play two and not
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but playing two cards when you have 3 energy is a serious investment
Quinn Angstrom
so the constant question is 'is it worth avoiding one or two points of damage'
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