๐Œ๐”๐’๐“๐€๐€๐€๐€๐‘๐ƒ!!!!!
Wait, it's only for the switch? Dammit.
cidrielf
yep, PC won't hit until next year
๐Œ๐”๐’๐“๐€๐€๐€๐€๐‘๐ƒ!!!!!
I could just get world, but Rise is beginner friendly.
cidrielf
I would say that at its core the game still has the problem of throwing the player in on the deep end for gameplay, but yes overall the experience is more streamlined and quicker to pick up
cidrielf
I'm continually impressed that it runs so smoothly on the switch and how fast it loads considering how good it looks and plays and, well, the console doesn't have the best reputation in those departments for bigger titles.
ironfoxes
cidrielf : this. I am shocked by how well it ran, I wasn't sure the switch could even handle it because Minecraft can't even load a world half the time
ironfoxes
I don't know if I would call Rise beginner friendly, my fiance has never touched a monster hunter game and he's really struggling to figure it out
cidrielf
Rise takes out some of the frustrating bits about getting to fights and the complexity of the meal system from MHW and so on, but at its core, MonHun is just a game that's always been one to just to throw you in on the deep end and hope you carve your way out.
cidrielf
it has a sharp skill trajectory. yeah, some weapons are easier to get a handle on than others, but the game doesn't explain things very much during actual gameplay, and it involves going into the menus and training arena to get a grasp of fundamentals.
cidrielf
if you approach it like an action game where there's an introduction through gameplay for every mechanic and combo, you'll be disappointed.
approach it like a fighting game, though? and it makes much more sense.
cidrielf
(much like in fighting games, you can just mash through fights, but they will either take forever, or punish you heavily for it.)
cidrielf
there's some good channels I recommend to anyone looking to get tips on how weapons work but even the most "basic" guide is like 20 minutes long lmao
ironfoxes
but once you have it down it's so satisfying
cidrielf
hell yeah
cidrielf
when you vibe with a weapon and get into a good rhythm in combat there's no better feeling except maybe getting the drops you want
๐Œ๐”๐’๐“๐€๐€๐€๐€๐‘๐ƒ!!!!!
you really aren't lying when you say it's like a fighting game.
cidrielf
nope! no exaggeration. I mean just look at the training room UI. it's straight up a fighting game lab
https://images.plurk.com/2S9lu2gO5S9HwwkJ6moiZu.png
๐Œ๐”๐’๐“๐€๐€๐€๐€๐‘๐ƒ!!!!!
omg, they got commands and everything.
cidrielf
lmao YEP
๐Œ๐”๐’๐“๐€๐€๐€๐€๐‘๐ƒ!!!!!
capcom probably: primal rage beat us to it, but what if you could fight dinosaurs and other creatures?
cidrielf
you can set the target monster in the middle to be in different positions to feel out weapon hitboxes, make it do attacks to practice counters, and so on
cidrielf
you can't see them but certain weapons under certain conditions do less damage if you hit at the early or late part of an animation versus at the midpoint.
cidrielf
ranged weapons have a sweet spot for attacks, too, so you can't snipe or shotgun up close with all weapons or ammo types, etc.
cidrielf
I just mean you can tell the target dummy to lower its head closer to the ground or raise it up, to practice horizontal attacks, or vertical swipes
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