I would say that at its core the game still has the problem of throwing the player in on the deep end for gameplay, but yes overall the experience is more streamlined and quicker to pick up
I'm continually impressed that it runs so smoothly on the switch and how fast it loads considering how good it looks and plays and, well, the console doesn't have the best reputation in those departments for bigger titles.
cidrielf
: this. I am shocked by how well it ran, I wasn't sure the switch could even handle it because Minecraft can't even load a world half the time
Rise takes out some of the frustrating bits about getting to fights and the complexity of the meal system from MHW and so on, but at its core, MonHun is just a game that's always been one to just to throw you in on the deep end and hope you carve your way out.
it has a sharp skill trajectory. yeah, some weapons are easier to get a handle on than others, but the game doesn't explain things very much during actual gameplay, and it involves going into the menus and training arena to get a grasp of fundamentals.
if you approach it like an action game where there's an introduction through gameplay for every mechanic and combo, you'll be disappointed. approach it like a fighting game, though? and it makes much more sense.
you can set the target monster in the middle to be in different positions to feel out weapon hitboxes, make it do attacks to practice counters, and so on
you can't see them but certain weapons under certain conditions do less damage if you hit at the early or late part of an animation versus at the midpoint.
approach it like a fighting game, though? and it makes much more sense.
except maybe getting the drops you want