[Table Top Quotes]GM talking about how the party is attempting to steal the submarine that was suppose to be JUST a setting GM: You rescued Hemet's dad. That is your quest logged ticked. You guys could still run. Player 1: Are we sure? Hemet's dad could be a submarine. Player 2: Yeah! We won't know until we save the submarine!
Player 3: I use my powers to peek into the future. GM: Describes a horrible image of the future of our death and mass destruction if we press forward into the army waiting for our small party of 4 Hemet's Player: I get the sense a higher power is suggesting we give up on our plan to steal the submarine
GM: You guys are almost doing the equivalent of trying to run off with a set piece by sticking a whole submarine under your coat, but it's sticking out! I can see you!
GM: None of you know how to drive a sub and how do you plan to get it to water? Player 3: We have fly runes. GM: You just have all the answers. Player 3: We will have the first Macey's Fay Parade!! Just tie it to a string.
I argued that because of the three act structure that this was his own fault. He had us find rumours of new machines (the submarines) being built when we left the desert city.
Then! An evil army kidnaps Hemet's Dad so we go to rescue him and we find him on a submarine.. via my logic.. third encounter with a submarine and they're evil so we killed them and keep the sub
GM: You rescued Hemet's dad. That is your quest logged ticked. You guys could still run.
Player 1: Are we sure? Hemet's dad could be a submarine.
Player 2: Yeah! We won't know until we save the submarine!
GM: Describes a horrible image of the future of our death and mass destruction if we press forward into the army waiting for our small party of 4
Hemet's Player: I get the sense a higher power is suggesting we give up on our plan to steal the submarine
GM: I can't fault that logic...
Player 3: We have fly runes.
GM: You just have all the answers.
Player 3: We will have the first Macey's Fay Parade!! Just tie it to a string.