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I played some more SUPERHOT MIND CONTROL DELETE yesterday
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and man
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know what would make both SUPERHOTs way better?
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if they had literally no narrative elements whatsoever
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I don't want a game to yell at me about how maybe the GAME is the one playing ME for 20 minutes I want to interact with this cool gameplay conceit that you, the guys I bought the game from, invented
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I want to play... the fucking game
oh i'm scary
what, you mean Superhot didn't freak your bean
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It's possible for a game to get interestingly meta about the decision to play the game but like
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you need to earn that
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and superhot really doesn't
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it keeps going like
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[STOP PLAYING]
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[THERE WILL BE NO CLOSURE]
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[ONLY MORE CARNAGE]
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[IS THAT WHAT YOU WANT]
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like... yeah, superhot
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I know what a roguelike is
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that is explicitly what I'm here for
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stop acting like it's deep
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it's stupid to go "here's a cool innovation on gameplay that we crafted to be fun and engaging, buy the game if it looks like fun" and then go "FUCK YOU FOR PLAYING THIS GAMEPLAY" with no other surrounding context
Snake-Kun
SUPERHOT had a story that like
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built up to this
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But even then it was still kind of eye rolly
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it did
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I've seen it
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it was dumb there to
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o
kamikasei
Yyyyyyyup
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and this is talking as someone who LIKED spec ops
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