Mod: Exploit Weakness Costs: 2 levels, 1 level for Agility or Mind techniques. Can be used on: Damage cores.
When you use a Damage Core with this mod, you may choose to voluntarily end the effect of one Weaken core per level of this mod placed on the the target you've hit early. If you do, deal an additional Damage Increment for each Weaken ended this way.
Mod: Dispelling Costs: 2 levels, 1 level for Mind, Spirit, or Guts techniques Can be used on: Damage and Healing cores.
When you use a Core with this mod, you may halve the effect (after Defense or Resistance) to apply the effect of the Dispel skill to one ongoing effect on the target.
Thanks for chiming in. I'll definitely think about it! It also means that I can codify the Physical/Mental status effect divide, which is AFAICT the difference between Nuke (technical on phys status) and Psi (technical on psych status).
Costs: 2 levels, 1 level for Agility or Mind techniques.
Can be used on: Damage cores.
When you use a Damage Core with this mod, you may choose to voluntarily end the effect of one Weaken core per level of this mod placed on the the target you've hit early. If you do, deal an additional Damage Increment for each Weaken ended this way.
Costs: 2 levels, 1 level for Mind, Spirit, or Guts techniques
Can be used on: Damage and Healing cores.
When you use a Core with this mod, you may halve the effect (after Defense or Resistance) to apply the effect of the Dispel skill to one ongoing effect on the target.