Axe Goth Real?
Right let's get some ducks in a row for that Valor concept, regardless of if I ever get to run it.
Axe Goth Real?
So first off I did an academic lit review for Valor to try to figure out what kind of setting is implied by the mechanics like a year ago.
Axe Goth Real?
It can be found there.
Axe Goth Real?
As for that meta aspect, what I'm spitballing here is like:
Axe Goth Real?
- Everyone gets to write a brief profile and paragraph or so about their character; nobody is allowed to shoot it down but it is subject to lining up with everyone else's writeups. Thinking like 300 words for the final version?
Axe Goth Real?
- Probably let every player introduce a location to the setting, where they get final say on the matter but everyone is allowed some input if they want?
Axe Goth Real?
- As GM I'll probably introduce 2-3 things that follow the same rules stipulations.
Axe Goth Real?
- idk brief writeup of the campaign as a season of a show/volume of some kind of media/a movie/a game?
Axe Goth Real?
To be honest.
Axe Goth Real?
I sort of want to invite everyone interested to phase one, even if their schedules don't line up with playing, should this idea go forward.
Axe Goth Real?
What this basically means is that the additional tie-ins way of introducing facts means every single person gets to, once per season, introduce another piece of media which is an excuse for everyone to tag in one relevant piece of information from it to the setting.
Axe Goth Real?
But what I'm trying to decide is what's a big enough deal that it requires tagging this?
Axe Goth Real?
I feel like there's a metric for major fact and not-relevant fact that would trigger this.
Axe Goth Real?
Or rather, when I say not relevant I mean it's something that obviously matters but doesn't make sense to show up in the main plot of the game running. So like, the usual major twists and characterization changes and whatnot, that's fine, it happens "on camera."
Axe Goth Real?
(Or "in-game" or "on panel" or whatever form this metafictional framing device takes.)
Axe Goth Real?
I guess that you would use this to tag off of like, other developments? Player A introduces a faction during world-building. I the GM go "hey so these guys are involved in this, NPCs incoming." Player A (or B or Q or Zeta-3) goes "oh cool, there's a prequel cellphone game about my character's time as part of that faction, here's an NPC from it."
Axe Goth Real?
all the other players involved get to go "oh yeah here's another NPC" or "here's a major plot point from that that doesn't get resolved" or something.
Axe Goth Real?
Is this making sense? paradisaea come tell me if this is making sense.
621st Raven
/me marks this plurk down to return to after work
paradisaea
it is making sense to puff but I'm also considering what else would be considered a trigger.
Axe Goth Real?
Oh, I realize I forgot a crucial couple words; everyone gets to introduce a location or a faction in worldgen.
paradisaea
also I'd divide them between reveals and bonus materials; bonus materials being the kind of stuff that gets revealed in interviews/artbooks/profiles/extras that doesn't have a large bearing on the plot but is obviously something that matters to that specific character.
paradisaea
reveals are something everyone can key off of and have effects on the world and plot directly.
Axe Goth Real?
Yeah, that's a good point.
Axe Goth Real?
Give everyone a reveal (so a major plot detail or whatever about the media piece introduced) and a bonus (here's another fact revealed about my character).
Axe Goth Real?
I'm realizing this effectively means two sheets per character; the mechanical one and then you have like a fandom wikia summary of your character made from these little blurbs and further reveals.
Axe Goth Real?
Bonuses are also a good idea because it doesn't matter if your character actually shows up in the tie-ins enough to have a reveal; clearly there was an interview with the creators where it came up.
paradisaea
yes
paradisaea
also I like the double sheet because I want to see if we can make a wiki that tricks people into thinking this is a real series again
Axe Goth Real?
That might be part of my ambition.
Axe Goth Real?
And I feel like letting people introduce locations/factions and everyone gets some input but they get final word will help with that because it will accurately model some of the weirdness of big media projects.
Axe Goth Real?
"Yes, this is for the creative team... I couldn't help but notice there was a catgirl empire for seemingly no reason?"
[Leans into the microphone so hard lips scrape against it] "The project went through a lot of drafts."
621st Raven
all hail the catgirl empire
Axe Goth Real?
I mean the thing is by design this is gonna leave huge gaps when play initially starts.
Axe Goth Real?
Like there's going to be big chunks of the world or groups that's like, implied by a couple sentences in one write-up.
Axe Goth Real?
But I feel like that's a good thing?
Axe Goth Real?
also I feel like the media tie-ins are use it or lose it, per section of the campaign?
621st Raven
Yeah, makes sense. Which also honestly feels fitting considering they tend to kind of be all over the place in actual media
Axe Goth Real?
No sitting on your hands for a year and then going "WELL ACTUALLY THEY INTRODUCED A FUCKING V-CINEMA BOX SET ABOUT MY CHARACTER FUCKSTICKS"
621st Raven
lol
621st Raven
that too
paradisaea
yeah that's a good rule
621st Raven
That gets annoying quick
621st Raven
So yeah, good idea
Axe Goth Real?
I guess the second soft rule here is as GM if something comes up that needs explaining I have the right to go "here I invented a media tie-in" as many times as I want?
Axe Goth Real?
So I can also introduce big shifts if need be to fill in backstory stuff and as a mea culpa everyone else gets a new opportunity to introduce facts about things.
621st Raven
Yeah, important bit there; the GM being able to bend it to facilitate the story proper. Makes sense
Axe Goth Real?
I'm realizing players don't even have to be reactive.
Axe Goth Real?
They could straight up just go "oh I notice the plot's at a lull; let me tell you about the light novel series they did about my character where they hunted for an ancient lost city, hint hint" or something.
621st Raven
players get to introduce plot hooks that way, that's...kind of awesome, yeah
Axe Goth Real?
Technically it doesn't even have to directly touch their characters.
Axe Goth Real?
It could straight be "right so this comic tie-in is about an entirely new and different cast and nobody from the game even shows up until the last ten pages, but it fleshes out this location/faction/major NPC/brings in this thing"
621st Raven
...why am i now looking at Blazblue. XD
Axe Goth Real?
Because BlazBlue did all of the things I've mentioned basically?
Axe Goth Real?
Because Toshimichi Mori is a madman who wanted a media empire
Axe Goth Real?
And that is going to be what this game builds a facsimile of?
621st Raven
Fair enough
621st Raven
And now I leave for work
Axe Goth Real?
Have a good day!
載入新的回覆