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[D&D] REASONS UNEARTHED ARCANA SUCKS
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COMELINESS
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https://i.imgur.com/o8bD5gf.png
ELF BLOAT
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https://i.imgur.com/qpQHkqD.png
THE BEGINNINGS OF DROW PCS BEING OP AND DRIZZT
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'DEEP' DWARVES AND 'DARK' GNOMES
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I like Cavaliers in Basic D&D, but in 1E they're just kinda... "Oh, yeah, here's a class where you're forced to play a snooty noble who must always remain dignified."
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And you're basically forced to fight on horseback at all times if you want to stand out from a well-equipped fighter.
Tad Cooper
Drizzt sounds like an onomatopoeia
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Drizzt Do'Urden. One of the major Forgotten Realms dudes.
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He's a special Drow because he's Chaotic Good, so he's an outcast, and he looks ~different~ because he has lavender eyes.
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And he can solo entire armies because he's just that badass
Tad Cooper
Ahh he’s a Sparklypoo
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Yeah
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Honestly
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Drizzt probably isn't that bad
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but I've played with so many drizzt clones
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R. A. Salvatore can at least write a bit. But give me a teenager who wants to play a Chaotic Good Outcast who wants to Redeem his Race for being So Sinfully Evil while waving around twin scimitars, and the roleplay is a bit... less.
Tad Cooper
I’m here for the chaotic good...
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Barbarians.
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Barbarians became a standard class early on, but they were broken in Unearthed Arcana. Obviously somebody's custom class that got pushed through.
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While Cavaliers were basically just fighters who were forced to use high quality armor and had a bunch of bonuses for being on a horse (Oh, and they could increase their physical stats a bit every time they leveled up), a Barbarian was... oof.
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They got double bonuses for high dexterity.
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If they were wearing the wrong armor type, that bonus was merely halved.
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They also got double constitution bonuses for HP.
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D12 hit die, which ain't so bad
Tad Cooper
See but you wouldn’t expect a bonus from dex if you had a build that comes to mind with a barbarian
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But as the levels rise, they get to be so badass that they can hit creatures who need magical weapons to be damaged normally.
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And it was unique to barbarians.
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They could detect magic, detect illusions, had a chance to block an attack from behind them, had thiefy climb, hide, and sneak abilities, could jump hella far and hella high, could track like a ranger, could use bandages to effectively lay on hands, could identify plants and animals and predict the weather like druid spells
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And a bunch of other minor skills
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Their character class entry is basically two and a half pages long
Tad Cooper
I wish the other ones had that much info
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But the book is full of stuff like that.
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It's a bunch of magazine articles crammed in to make a hundred thousand dollars, not something designed to keep from unbalancing the game by having a bunch of normal players and then a guy who can just punch a demon in the face because he grew up in the wilderness, followed by a guy who can summon earth elementals because of his race
Zita
I'm always glad to watch you guys talk old d&d because I'm too lazy to learn about it on my own
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pfft
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It is interesting to look at how much of Unearthed Arcana got... 'fixed' and added to different editions.
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Weapon specialization, cantrips, the barbarian class, the elf bloat, altered class/race tables, etc.
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(btw, the cavaliers start with plate mail and weapons, they ain't gotta buy it. 'cuz they're nobles.)
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But in this they're definitely...
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unpolished is putting it politely
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I mean
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I have an issue of dragon magazine here with a bit on unearthed arcana
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and multiple pages of rules corrections
Shard
This is why we end up with High Elves, Wood Elves and Drow. And High Elves can be called any number of things.
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