
rideaux
I wish living in the UK (and sleeping at regular times) didn't make it basically impossible to participate in RP. WHINING PLURK TIME.

rideaux
I used to RP so much, and it felt like such a positive outlet for creativity. And it was fun! It was a great way to share your interests with others and have them share their interests with you.

rideaux
And RP constantly evolves, so it keeps your mind entertained and active, you know? Every day could bring new events, new interaction, new characters, and it gave so much to think about and so many sources of inspiration. I love writing, I love characters, I love RP.

rideaux
But short of staying awake until the ridiculously early hours of the morning there's just no way to be active when 80% of the DWRP base is also active, you know?

rideaux
And while there's a lot to be said for writing one or two tags a day, there's something so frantic and engaging about threading back and forth in real time. Having a whole sequence of events play out over a few hours rather than a few days or weeks.

rideaux
Almost all DWRP games these days are built around, like... almost like MMORPG raid mechanics? Where you have to be online at This Time to participate, it will last This Long, and you will gain These Rewards and This Character Development.

rideaux
And by god do I see the appeal in that, this definitely isn't a criticism of the structure.

rideaux
But if you join one of these games and you don't align with the timezones of these events you're basically out on your ass, you know? I've never actually encountered a hostile environment, everyone still WANTS to include you and will happily bring you into their game, but it just isn't viable.

rideaux
You just end up skittering around the outskirts of everything.

rideaux
Sometimes I imagine making an RP that is specifically designed for a core demographic of GMT-based players?

rideaux
And of course anyone would be welcome to play (just like most DWRP!), but everything would be scheduled with GMT in mind.

rideaux
But even if I could find a concept and built it all up, I don't think there'd be enough of an audience to keep it going.

rideaux
I think most GMT people that actively RP or want to actively RP are... more able to just work around the barriers? i.e. stay up until 5am, lmao

rideaux
SURE DO MISS THOSE BYGONE DAYS

rideaux
(I don't really miss them, I love the place my life is at, but I do miss some of the convenience associated to those days, hahaha)

rideaux
Anyway hi guys!!!

the feℓsider.
do they not have jobs?? D:

the feℓsider.
I spend enough time tired as it is


rideaux
Oh my goodness, like, I'm certainly not criticising anyone who makes that life choice but there is absolutely no way I could maintain that myself.

rideaux
I've gotten myself into a headspace of "what if we did make an RP like this..." now, but I really don't think it would end up viable. Maybe if it had a character cap or something, so we could pretend the lack of players is a feature rather than disinterest, hahaha!

rideaux
Yeah, definitely something to keep thinking about before jumping into any grand commitments, hahaha

rideaux
Yeah, that's when you end up like "how can I justify a dozen VERY IMPORTANT NPCs so that I can interact with everyone all the time and still actually be doing my job"....

rideaux
Yeah, it would definitely end up being a different kind of playing experience, that's for sure...

rideaux
ALL THINGS TO CONSIDER. I think I'd probably have the "app an NPC" concept as a backburner to begin with, at least until there's a sense of just how many players there actually are going in. Don't want to run before we're walking, you know. But if there did seem to be interest then, yeah, encouraging ways for players to continually generate content

rideaux
could only be a good thing.

rideaux
AATHER WAS QUITE THE EPIC

rideaux
And yeah, I think there are definitely lessons and tips to be garnered from such a long-running and story driven RP.

rideaux
There are plenty of long-running RPs across the history of LJ (and to a lesser extent DW), but quite a large number of them were essentially sandboxes with extremely small-scale events to keep players entertained.

rideaux
And I am definitely not insulting that, it worked for a lot of people! Frankly all the games I played in longest had that kind of format.

rideaux
But Aather really was a lot more focused than that and nonetheless kept that pace and momentum running for a really long time, and I think there's lessons to be gathered in that"

rideaux
!