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New VN dev term coined: The Dangan Ratio
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apparently there's stats on what VNs sell/don't sell on Steam (before the recent chaos at least)
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and unsurpirisngly, waifu content sells
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BUT
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if you have a bunch of actual gameplay in your game that requires thought
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then having too much waifu content in addition to that actually hurts the game
EsperBot
interesting
Usagi
Oh
I see why this is the Dangan Ratio now
Usagi
lmao
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so there's an optimal X such that (waifu content)(ace attorney content) = X
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so you can make a game with a shitload of waifus, a game where you solve hard ass puzzles
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or a game with some waifus where you solve fairly easy puzzles
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but you have to mantain X
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So basically
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"If the game has enough cute girls in it, you should be able to play it one handed"
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I haven't seen the datasets
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