Paul the Shark
If you ever have some bad tabletop luck, remember that I once rolled a crit failure in a Fate game (1:81 odds), used an FP to reroll it, got a crit failure again, and ended up getting abducted by a cupcake
Paul the Shark
A defeat with odds worse than 1 in 6500
oh i'm scary
You got a shiny Pokemon of failure.
Uncontrollable
Can I yell about Rolemaster?
Paul the Shark
sure
Paul the Shark
I'm unfamiliar though
Uncontrollable
Rolemaster is a game that has two factors relevant to this discussion:
Uncontrollable
1. EVERYTHING IS A STAT.
Uncontrollable
2. Starting characters are basically indistinguishable from talentless schlubs.
Uncontrollable
So I had a character who, for various reasons, had a flaming sword.
Uncontrollable
My group ends up in a fight with an NPC who was simply better than us, to the point that we literally could not harm him without extreme luck, which in Rolemaster amounted to something like consecutive 100s.
Uncontrollable
So finally, during this, I role a critical failure that cascades so low on the charts that my flaming sword basically unleashed a giant fireball on everyone.
Uncontrollable
We win. Because for some godforsaken reason, my armor had a better fire absorption stat than the NPCs armor does, so the fireball killed him and left me alive.
Uncontrollable
So we killed a boss by critically fumbling that we could not have killed by competent succeeding./
Paul the Shark
you failed so hard it wrapped around to success
lazy loafer
More games need that. Critical failures they end up turning out well for an inexplicable reason
A Grinning DM
About ten years ago, a friend of mine and I were looking for a table top group to join, and called up one posting for a D&D game. The DM was very fond of his homebrew critical failure and success tables; instead of the normal result of auto failing on a Nat 1, or double damage on a nat 20, he would roll 1d1000 on his chart.
Paul the Shark
"The DM was very fond of his homebrew critical failure and success tables" ah, the dark times
A Grinning DM
(Yeah it was the first red flag)
A Grinning DM
Anyway, if you rolled a nat 1, confirmed it with another miss, the GM rolled on his table, and the worst result, on the 1d1000 table, was 1: you are disarmed of your weapon, and it automatically hits your nearest ally for x12 damage
A Grinning DM
Guess what my friend managed to do on our second session, and guess who the nearest ally was?
A Grinning DM
Two nat 1's, and a 1 on the d1000
Paul the Shark
that beats mine
Paul the Shark
narrowly
A Grinning DM
That's a 1:40,000 chance
Paul the Shark
wait--
Paul the Shark
TWO nat 1s
Paul the Shark
yeah that's pretty extreme
Paul the Shark
are you sure those dice were all right
A Grinning DM
I quit that game soon the next session
Paul the Shark
crit fumble tables were never good
Paul the Shark
and also served to widen the fighter/wizard gap
Paul the Shark
because guess who never had to make weapon attacks
A Grinning DM
Yeah, I was actually a spell caster
A Grinning DM
But that didn't protect me from my friend's bad rolls, apparently
A Grinning DM
(Interestingly, I didn't end up quitting because of the bad rules, I quit because the GM was a garbage human being to boot)
A Grinning DM
(That would engage in Alex Jones style conspiracy rants)