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Someone help me, I can't sleep

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Rolls around with my mind filled with too many thoughts about my life, my future and what I want to do for a career and shit

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Make it go away so i can sleep

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I keep thinking i should do this i should do that.... there's a lot that i want to do

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Too much, even

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But also i shouls be prioritizing skills i can make a career out of

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Or at least land me some good jobs

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Hgerrhfghrh

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Rolls around

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I WANT TO SLEEP BUT I'M WIDE AWAKE AAAAAAAA

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Things i want to do: learn japanese and chinese to full proficiency, learn how to program (not everything lol), get to actually exercising and reducing food intake to lose weight (related, learn how to cook)

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Learn acturial science and or finance, crocheting, how to make vidya games

moontouched
make vidya games with me sky

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Ten bajillion drawing related things like how to landscape, better anatomy, composition, how to comic

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ACTUALLY i was going to ask you

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I want to learn the coding side of it too (and i'm prettt good at learning things from scratch when there's a necessityc

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I know i shouldn't overload myself but also, i'm impatient

moontouched
depends on what kind of game you want to make first tbh

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I'm already actively learning japanese and chinese and going through codeacademy (which i know isn't actually effective at teaching you how to program but i'm using it as a stepping stone)

moontouched
for all rounder stuff you probably want to try gamemaker studio

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I was thinking actually, i wanted to make a mmx game. Because of course.

moontouched
hmm okay so you want to make a platformer?

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O:

moontouched
though really you could make anything you wanted if its that vague

moontouched
if you want to make a VN i use the ren'py engine (which uses python)

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No, actually. I wanted to make a game based more off cm, but my real intention is to make it plot heavy and less gameplay because I NEED WORLDBUILDING

moontouched
oh i see

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Vn maybe. Was thinking more turn based rpg because that's what cm was in the first place

moontouched
you still have rpg maker

moontouched
so you can use that as a base

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Yeah, i was thinking about that!

moontouched
if you want to lean more heavily on visual novel coding there's someone who's made a battle engine that incorporates turn based battles for ren'py

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God all the assets i'd have to make though


moontouched
YEAH THEMS THE BREAKS

moontouched
either learn to love spriting or learn to love drawing ten billion expressions/backgrounds/etc

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Would probably spend like 5 years just making assets

moontouched
on the plus side, once you've sprited a lot of things, you'll definitely get better at it LOL

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Pukes blood

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LMAO

moontouched
if you need help with assets i can help

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I mean i've done twewy, ace attorney, 999 and a tiiiny bit of pokemon style spriting

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I have... some.... experience...

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I'm mostly concerned about dev time haha

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Because lord knows i do not have the attention span to work on one project for more than a year at most

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Then again i might because it's mmx. I must

moontouched
it depends on how custom you want to get

moontouched
i only made directional sprites for mine and i left the rest up to basic assets

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Ruka, when you make your games, do you lay out the plot first and determine all the events that will happen?

moontouched
i have a general idea of what will be happening in the game, yes

moontouched
if i was doing something that required the player to move through different areas and environments, i would think about that first

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Ideally i'd like to go full throttle but i also understand i have a tendency to take on too much at once and burn out fast

moontouched
you want to make things a checklist if you have that kind of tendency to burn out

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I was thinking about a small game that was like, the hunters taking on a mission at giga city again

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Like. small. SMALL. mission

moontouched
you want to plan out like. big plot points ideally but you leave the rest kind of vague so you have wiggle room, thats usually how i do it

moontouched
it also helps if you decide what's going to happen at the end first

moontouched
because then you don't accidentally end up writing yourself into a corner and be like "Well fuck idk what happens now lol"

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Hm. Makes sense. Kinda like comicking then

moontouched
whether you do the scripting first or you do assets then scripting is up to you really

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I really don't want this to be a huge endeavor so it should be like.. 2 hours gameplay at most (that's small right)

moontouched
2 hours is p. small

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It might be better to script first because then i'll be focusing on what's important (learning wise)

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Knowing me i'd make the fun assets in my spare time anyway

moontouched
yeah then play around w/ the engine and such, learn how events work and all that

moontouched
rpg maker is pretty instructive

moontouched
and there's also heaps of resources

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Honestly i want to focus on worldbuilding too, so the plot will probably have something to do with a reploid who goes mav out of desperation

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Has anyone ever thought to make a game that tutorials gamemaker. I bet someone has

moontouched
do you want to have the action specifically conveyed through like

moontouched
in game cutscenes (if you're using rpg maker that is)

moontouched
or like, actual CGs

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Mix, probably

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Might as well flex my art skills

moontouched
HAHA yeah fair i'm using a mix for mine

moontouched
but yeah, like. just an extra thing to consider when you're putting a script together

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I guess i should limit my setting to central tower for my own ease

moontouched
since you can make sprite cutscenes with autorun events

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Cg cutscenes would force me to learn how to compose drawings too

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Btw which rpgmaker should i get?

moontouched
i have vx ace

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O:

moontouched
they usually drop the price for specials

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Specials? Like holiday deals and stuff?

moontouched
yeah usually you'll see it drop really low on steam sales and such

moontouched
i picked mine up for like

moontouched
7 dollars?

moontouched
it's 70% off/20.99 on humble store now though

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Ooo. Maybe i'll wait till the summer sales then. I think i'll be spending some time hammering out plot details

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Might ask someone to help me out on the plot so

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(Btw, if you need help for like your mn9 game i am totally willing to help even if it's just for art?? Putting that out there)

moontouched
im genuinely flattered you'd like to help on my weird project

moontouched
if you feel like getting some practice in with CGs i might ask you haha

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Yus i do

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LIKE I'LL LEND A HAND TO ANY OF UR MEGAMAN RELATED GAMES (MN9 COUNTS)

moontouched
I THINK MN9'S THE ONLY ONE THAT'S TANGENTIALLY RELATED RIGHT NOW

moontouched
i might do smaller rpgs later but i really want to get through this one

moontouched
but yeah it sounds like a good idea to go through plot stuff and get it all nicely planned out before you pick up the engine

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I want to see it be a thing too

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The mighty numbers deserve so much more


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I should go ahead and put rpgmaker on my wishlist so i can pick it up when it goes on sale

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/AGGRESSIVELY MAKES FANGAMES TO FILL THE VOIDS CAPCOM AND INAFUNE LEFT

moontouched
if capcom wont give good content we'll just have to MAKE the content

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Even if it takes us a million years to finish... we will do it....

moontouched
better than 4 million dollars inafune

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Fkfgllgldlkf THIS IS TRUE

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Ugh but now that i think about it what am i going to do about sound?? /dies

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And music

moontouched
im just straight up ripping from the mn9 soundtrack tbh

moontouched
inafune doesnt care, i dont care either

moontouched
rpg maker has a library of default/stock sounds and theres also sites like this

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I was thinking about that, just wondering if it might sound weird to rip cm's sounds but 8-bit game

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I can't really imagine central tower's theme in a retro style game..

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Groans, i should try to sleep

moontouched
well it depends on whether you wanna go deliberately retro or not

moontouched
retro feel in rpg maker is dependent on art style more than anything else