Quinneapolis
[TKA] Vol 2 continued
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I really like Tang Rou
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after Wang Jiexi invites her to join a pro club, that conversation
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Wang: "So wait, why do you keep going out of your way to challenge us if you don't care about becoming a pro"
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Tang: "To become a better player"
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Wang: "Then what"
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Tang: "What do you mean, then what, that's the whole point"
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also I just
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I love that for this entire volume
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this went from "MMO anime" to "Speedrunning drama anime"
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With all these pro players theorycrafting ways to shave another 30 seconds off of early game dungeons for just
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NO REASON
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Ghostblades sound fucking sick
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I want to play one
moontouched
RIGHT
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I'd totally play Glory
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and never touch the arena
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I still can't figure out the pro match scoring system
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Oh hey I hit vol3
Love Snake Kaja
Well you could play DFO I guess. It's on Steam now.
Love Snake Kaja
Ghostblades are called soul benders there I think.
Love Snake Kaja
It's a 2D brawler not a FPS game though.
dragon time
I'm sure we'll get indepth details when Ye starts up his new official pro team in volume 12
Quinneapolis
like what I know for sure is
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>Format is 1v1x3, then 3v3, then 5v5
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>Winning a 1v1 is worth 1 point
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>Winning the 3v3 round without losing anyone is worth 2 points
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>Games always result in 10 points between the two teams
dragon time
huh
dragon time
So I guess there's a point at which 3v3 gets one point per team
Quinneapolis
because in 301 VS EE, EE wins two 1v1 matches and Sun Xiang solos the enemy team in the 3v3
Love Snake Kaja
3v3 is worth 2. 5v5 is worth 5.
dragon time
if it's more even
Quinneapolis
that's a real weird system
dragon time
but how's that calculated
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because doesn't it basically mean that only the last round matters
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if you lose the 5v5, you have to perfect everything else to tie
dragon time
it'd make more sense for 3v3 to also be 3
dragon time
or maybe 5v5 is like
Quinneapolis
the scoring system I'd go with for this would basically be
dragon time
balanced on knockout percent
Quinneapolis
after every match, 1 point for each standing character on your team
Love Snake Kaja
It's a little strongly weighted yeah. Probably should have been 3 points not 5.
Quinneapolis
so then with the 5+1 for the reserve player
Quinneapolis
max possible score is 12
dragon time
like, percentage
Love Snake Kaja
But your proposal is good.
Quinneapolis
then if EE got perfected by 301 in the last round (I forget if they did), the final score would've been 5-7
dragon time
it's 5 points and then if you take out 100% of the opposing team and they take out 60% of yours then something something
dragon time
ok prof's is simpler
Quinneapolis
2-1 from the individual rounds, 3-0 for the group round, 0-6 for the team round
dragon time
I guess the idea's that the score adds up the same so it's weighing the teams against each other
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rather than having, like, comparisons
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like in football where you can have a score of zero to 66
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or a score of 20-21
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(I dont know how football scores actually add up but you get the idea)
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pretend I said basketball instead actually I know basketball
Quinneapolis
having the scores always add up to X doesn't really seem to add anything
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it's consistency
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like, how the olympics are always advancin
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and there's these solid records
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that are always being beaten
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I think I'm lost
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what do olympic records have to do with sports scoring systems
dragon time
its more like - it's recording the skill level of one team against another that one particular time
Quinneapolis
so is my system? 12-0 is the best possible score, but it could still convey extra info within the space of 'perfect' games
Quinneapolis
you could win every fight in a match and only get 7-0 because you suffered some casualties in your later wins
dragon time
Yeah, exactly, I'm saying that their system isn't built to do that
Quinneapolis
...are we both arguing for the same side or are we arguing for different sides
dragon time
you're arguing that it could be built more exact and give more information and I'm arguing that it's designed to not give that extra information
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like, there's no room for getting extra points for doing it better after a certain point
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why would that be a design objective
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...I guess a better comparison would be the dungeon records, there's all this extra room to cut corners and improve
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simplicity/aesthetics
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my gripe with the 1-2-5 system canon seems to be using is that it trivializes the first rounds
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if both sides take a 1v1 win, then the group round no longer matters, period
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because whoever wins the team round will win the game
dragon time
like, how they calculate overall ranking might have a lot to do with how the final score from everyone is always gonna be a multiple of ten
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so adding in a potential +2 throws that off
Quinneapolis
it's like Quidditch scoring, where vast swaths of the game don't matter at all
dragon time
yeah, it'd definitely be better if it were 3-3-4 instead, and/or if the last round weren't winner takes all
Quinneapolis
the worse you do in the solo/group rounds, the more you should have to win by in the team round
dragon time
Like, you get all five points if all your folks are standing and you win
dragon time
you know what it should be 20 points total
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last round is you get 5 for the win, +1 for every player on your side still standing, loser gets +1 for every player they took out
dragon time
so if you sweep it's all 10 points, if it's down to the wire winner gets 6 and loser gets 4
Quinneapolis
if you wanted to invert the scale, you could do 1 per kill instead of 1 per survivor
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either way, max score is 12
Quinneapolis
any decent ranking system would easily be able to handle not having consistent score sums between matches, there are hundreds of ranked sports/games so it's necessarily a solved problem
dragon time
yeah but doing both means you get a stable end result
dragon time
maybe the designer is a fussy obsessive who likes round numbers
Quinneapolis
Playing games is for fun. Nobody spends money on a game to treat it as bitter work.
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Citation needed
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