But CJU is right - this dev does pretty good at making a dreadful atmosphere! which is important, when your core gameplay is "sit and take in the atmosphere" lmao
it wasn't too bad, but i just remember a game with a similar premise, including the escape room aspect of it, and i think that one did a bit better. i think without a lack of a threat constantly checking in on you, it doesn't feel as tense as it could be, especially when the game stops you from making a dumb mistake lmao
the map bug.... the bad note writing... the random jumpscares - and, like, listen, yeah, indie horror game, but at least ghosts give an explanation for random out of nowhere jumpscares just in your face
DEBT | DEBT
DEBT | DEBT
DEBT | DEBT
DEBT | DEBT
DEBT | DEBT
DEBT | DEBT