Demo is short but the gameplay is a good balance between simple and requiring you to think on your feet while also planning ahead (a little), since each hero has to rest after completing a call
You can increase the likelihood you'll succeed on certain calls by sending more heroes, but all of those heroes will be unavailable until the job's done and they've had time to rest, so you need to be very sure you wanna put all your eggs in one basket
on the other hand, it's really hard not to cave to that kind of earnest friendliness even if, my brother in christ, not the time or place
"Who will not shut the fuck up about being a Harvard graduate, like all Harvard graduates."
THANK YOU, CHASE