second of all, it also upsets me because I got a damage down during Disco Infernal 2 due to mild panic over half the party dying to Disco 2 Quarter Beats
first cat, ranged should focus it down when the first yan is about to die. this should be a bit before the 2nd wave (with feather rays spawn). they continue to attack the cat (though the people picking up rays gotta do that as a priority).
also I do want to say that while some things are funky (appropriately) and there's a frustrating amount of downtime I do appreciate Dancing Green for his ability to make it easy for me to tell if I'm drifting
When the second cat spawns (3rd wave, on the same spawn as Jabberwock) ignore it for now. the kill order is Jabberwock > Mus > Cat (the Yan is tanked and ignored)
the third and final cat that spawns with the 4th wave is the one you kill after the first feather ray. so the kill order is: Jabberwock > Feather ray (SE one) > Cat (everyone not the tanks) > Feather Ray (SW one) > Mu > Yans
this is probably the hardest part of adds phase because the tanks are taking insane amounts of damage, especially the Yan tank, and there will be another Ready Ore Not raidwide
if you want to maximise damage, most jobs will do an early pot on opener (10s early) so that the pot is back during the 4 minute pot window that starts on 2nd wave spawn
*actually with the 2nd cat, i believe the Mu tank doesn't go after the cat bc they will have to pick up Mus at south, so if there's nothing else to hit, they hold the boss
anyway adds phase still doing a number, group is still learning timings and movements we are having some issues with the yans and mus getting too close together
Jabberwock > Feather ray (SE one) > Cat (everyone not the tanks) > Feather Ray (SW one) > Mu > Yans