1: being able to talk to your monster (through an interpreting character). In UKMR this reduces anger slightly, but since you don't have to worry about most monsters running off and leveling buildings it could do the same for stress. Most things that influence stress influence anger in the same direction (you don't say!)
I strongly suspect this is a stress level check-in the way you can also check on its life stage at will in the menu item below it, but I haven't seen anything to that effect
and then the third option in the menu when you call your kaiju over to talk is "What should I do this week?" If there's an errantry sale or a tournament, Holly will chime in with that (though this doesn't check against your kaiju's current rank, so she'll point out the tournament entry even if it's a lower grade)
but if your kaiju's tired, they'll gesture "no" and (through Kanezo's interpretation) will tell you they're tired and want to rest. It's like a little ranch meeting! I'd love to have these in main games! Really makes it stand out that you're working with another sapient being and not an animal.
I get the feeling the localized script was changed partway through because there are still scattered "it"s (mostly in system/non-dialogue text) and there's one instance of some subject-verb awkwardness ("they wants") in a localization that's otherwise startlingly smooth for a MR game
there's only one more awkward thing I've encountered so far. in the very intro where Holly jumps in to be your ranch assistant, there's a bit where she's like "If I act as an instructor for this person here, they can raise kaiju without a license in the meantime" and I'm pretty sure I've subconsciously edited that to be smoother than it was.
There are only three people in the conversation so just "if I act as their instructor, they won't have to wait for their license to raise kaiju" wouldn't raise any subject confusion.
it starts with a relatively low cap, so it's easy for a young kaiju to lose their shit and go rampaging (in which they can wreck your ranch, wreck someone else's ranch, pick a fight, etc - you pay for damages if they destroy shit)
unless you're doing some kind of specialized raising style that consciously works to encourage/avoid a rampage at any given time, a mature kaiju will be slower to lose their cool
funnily enough my kaiju here isn't a Gan-Q/Suezo, they're a Gan-Q/??? (which is why I can raise them, if they were mechanically sub-Suezo their keywords would have just given me a pure Gan-Q until I'd unlocked Suezo (what's a MR game without any monsters after all? Not sure why they're kaiju-sized but the plot will probably tell me))
oh, and the substitution thing, I don't like that. I haven't actually tried to regenerate something I can't yet, but if the game just silently hands you a kaiju without telling you what you entered normally creates something else that's very rude (considering the JP version doesn't do this and the international version does, I don't have high hopes...)
I'd say you wouldn't have this issue with monsters, but considering Mocchi and Suezo are around, getting to kaiju size also means getting the kaiju temperament...
and you can't immediately launch into a no-rest raising schedule either, because the tutorial railroads you through core ranch functions, so you can't miss seeing it
Kanezo was, as far as I can tell, raised by humans? They never sang for his birthday? Or maybe he just came to live with his grandparents recently. Will the game expand on him?
also SINGABLE BIRTHDAY SONGS ARE BACK. I didn't screencap it but first birthday was something like "Happy birthday~, happy birthday~, grow big and strong~" - BGM is MR2's birthday tune
MR2 was my first MR and my entire family made fun of Colt's songs but then I played the others and now I really appreciate the text scrolling to the tune attempting to invite the player to sing along...
after a bit of research I have found that's just how kaiju still are just as a production style thing and I love that too. Let the rubber suits and cheesy practical effects never die
(practical effects in general too but I mean specifically that "slightly clumsy and out of place" effect, as opposed to, say, Jurassic Park's really good dino animatronics or the Grogu puppet looking like they fit in the world)
oh my god there's a story match against a Mocchi (monsters are kaiju-sized just because their disc was regenerated at the kaiju shrine! I thought that must mean Kanezo is a Kanegon generated on the mainland, but none of the characters floated that idea so idk.)
>buy ranch upgrade for more item storage >obviously for game flow purposes it's done within the week >Kanezo: "what, already???" >Holly just acts like it's totally normal and thanks the NPC
2: default "they" instead of "it" - see immediately above
>obviously for game flow purposes it's done within the week
>Kanezo: "what, already???"
>Holly just acts like it's totally normal and thanks the NPC