AXE GOTH REAL
Double post but I think we're gonna see some real interesting opinions come February when the Final Fantasy XIV Tabletop RPG comes out, because that shit is Japanese TTRPG as fuck and a lot of western nerds aren't gonna be able to wrap their heads around some of the design choices.
AXE GOTH REAL
The big one I see from the preview material being that like, it uses the phrases level to describe character power, but doesn't actually really use levels like we think. There's no character customization it looks like beyond your class choice and maybe your stats.
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You pick those and effectively get 5 different versions of your character sheet labeled Level 30, Level 40, Level 50, Level 55, and Level 60.
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If this does well we'll probably get game books more of the vein of like how Doublecross JP or Sword World does where we'll get premade adventures with a mechanical appendix that like, adds a class or maybe expand the level cap by 5.
paradisaea
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Don't worry I bought it.
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