Quinneapolis
[possible writing project brainworms]
Quinneapolis
For a long time, people didn't know the world rules
Quinneapolis
what opened the door to it was the development of magic
Quinneapolis
more complex magic evolution led to the discover of fundamental rules of reality, which were then mapped out in more detail
Quinneapolis
identifying rules like caster levels, hit points, elemental affinities
Quinneapolis
the study of these rules is known as Arcanomechanics, and large amounts of the ruleset are now known to the world, especially to magi
Quinneapolis
with this as the backdrop
Quinneapolis
Nana (placeholder name) wants to become a mage real bad, but has a problem
Quinneapolis
and it's that she sucks real bad at casting spells
Quinneapolis
solid grasp of theory but always fucks it up in execution
Quinneapolis
has a particularly catastrophic spell failure during a magic proficiency test and flunks out of wizard school
Quinneapolis
but during the failed spell, one small detail of what it ended up doing sticks in her head as not making sense
Quinneapolis
and she can't resist prodding at it
Quinneapolis
to figure out what she did and what happened as a result
Quinneapolis
and ends up figuring out that two seemingly-unrelated variables were affecting each other during the miscast, due to extremely specific timing components of the cast
Quinneapolis
because those two variables use the same memory register
Quinneapolis
in the cosmic state machine that executes magic
Quinneapolis
it's a glitch, a tiny hole in the logic
Quinneapolis
so Nana starts picking around the edges of it
Quinneapolis
learning not magic but what's behind magic and how it operates
Quinneapolis
and then, how it could be exploited
Quinneapolis
the big mage association catches wind of this and labels it as dangerous, heretical research
Quinneapolis
while another, less savory underground organization starts trying to reproduce her results for their own gain
Quinneapolis
then, there's an incident
Quinneapolis
in which Nana doesn't just glitch a spell to produce unexpected results
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but causes an unrecoverable error state
Quinneapolis
causing a localized reality erasure
Quinneapolis
nana sees this as valuable, dangerous information that needs to be better understood in order to make her work safer
Quinneapolis
the mage association sees this as proof that she needs to be killed for the good of the world
Quinneapolis
the dark mage association goes "it's free superweapon estate"
Quinneapolis
and starts designing a hardlock engine
Quinneapolis
that will segfault the cosmic supercomputer that is the astral plane, forcing it to perform an emergency reset in a vast area
Quinneapolis
they do not realize the actual scope of the error they're working towards, which won't just delete the area where the spell is cast
Quinneapolis
but will actually break the machine
Quinneapolis
Nana must use her knowledge of the cosmic state machine to stop them from accidentally destroying reality via glitch exploits
Quinneapolis
I'm not sure I like an error being capable of destroying the universe actually. maybe the threat of the superweapon is just that it will do exactly what it's supposed to
Quinneapolis
otherwise the stakes get too high and the only ethical thing to do is to burn all the research and reset to the status quo
Quinneapolis
the Infinite State Machine has a robust automatic exception handler
Quinneapolis
which the dark association wants to use to delete a city
Quinneapolis
Astral State Machine. That way it shortens to ASM
Quinneapolis
as in assembly code
Quinneapolis
the question of "does this take place inside a virtual computer world or is reality just like this" does not get answered
Gabiluzbad
Perhaps one of the threats is that fucking with the code of the universe is attracting the attention of the coders
Gabiluzbad
I'm thinking of Darwinia
Gabiluzbad
From the point of view of the Darwinians, all of your units are insanely powerful entities with no regard for their own well being that fearlessly follow your commands exactly and act in protection of the systems that run Darwinia
Gabiluzbad
IE: Angels
dragon time
What's a deleted area look like?
dragon time
Or possibly not look like
Quinneapolis
as of yet unclear
Quinneapolis
I'm still on big picture stuff
dragon time
Big picture wise, I think it's a little important to decide whether the non-area is something that can cause damage to something that gets put into it or is harmless after it happens but that area no longer exists
dragon time
Because with the latter you can have fast travel
dragon time
Delete a long straight road, step into it, step out on the other side because only the start and end of the road exists, there's nothing besides that so it does not take any time to travel
dragon time
And with the former you can have a horrifying death pit
Quinneapolis
I'm leaning horrifying death pit
Quinneapolis
or just, featureless black eraser cube
Quinneapolis
maybe the latter followed by the former
Quinneapolis
the big challenge will be, of course
Quinneapolis
detailing the magic system
Quinneapolis
it doesn't need to be a fully-defined programming language but there needs to be enough meat to it that the glitches make a bit of sense
Quinneapolis
researching speedrun glitches for reference
Quinneapolis
the initial glitch with the shared memory register is based on a glitch in Super Mario World
Quinneapolis
where the height of a lakitu cloud uses the same memory address as bowser's AI tracker, so if you can bring one into the fight you can use it to manipulate his behavior
dragon time
And the game boy color Pokémons were so tightly packed that you could do a lot of hacking by naming your character or creatures with certain characters in the right spot
Quinneapolis
prepare one spell, then quickly cancel it without properly terminating it and start a different spell to make the memory from one spell collide with another (stop & swop)
Quinneapolis
Magic textbooks: "Avoid casting spells in proximity to other people casting spells simultaneously, the results are unpredictable and unproductive"
Zia: "Fuck that we're gonna figure out exactly how they interact and use it to hack the elemental interaction table"
Gabiluzbad
"If I cast the first half of Cone of Cold while standing directly to your left and then you cast Fireball then it does Thunder damage"
Gabiluzbad
"We aren't sure why"
Quinneapolis
Quinneapolis
as was said at GDQ: "If you think you know how the Spooky Action glitch works: No you don't"
Quinneapolis
discover an exploit that can only be used by changing your HP value at a specific moment during casting
RobotApocalypse
this is a very rad idea
RobotApocalypse
i like the featureless black cube version of reality erasure
RobotApocalypse
i also agree that being able to destroy the universe with it is not the way to go, but that also raises questions like: how does the universe react to these things? does it have an auto-recovery process that runs if enough glitches build up?
RobotApocalypse
what if, when a threshold of reality-deleting exploits is reached, it auto-reboots the sector and rolls it back to a restore point

but the restore points are like, not exactly recent
RobotApocalypse
so you don't have this universe-destroying threat hanging overhead but you do have a threat of previously unaffected areas sharing a particular sector getting rolled back like, potentially thousands of years of geographical/architectural development
RobotApocalypse
(i would also say that living creatures are not directly affected by such rollbacks because their data is stored in a completely different unrelated section of the universal programming, so the rollbacks don't blip people out of existence but does blip their homes out of existence which causes enough problems on its own)
RobotApocalypse
I said 'not exactly recent' but i should actually say, recent on a cosmic scale, not at all recent on a human scale
RobotApocalypse
or if that still feels like too large stakes you could just have it so that the erased portions of reality eventually reset to a restore point that makes that area livable again but to a more ancient version of that landscape
RobotApocalypse
i just think a universal restore point rollback is a really neat idea
Quinneapolis
I was imagining it's just left as empty - set all bits to 0 - but a rollback point 8 million years ago is also compelling
RobotApocalypse
yeah lots of fun things you can do with rollback points like that! especially if they're not like, set to consistent points between sectors, so they're unpredictable too
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