
Quinn Angstrom
here's what I'm saying about Rumiko Takahashi

Quinn Angstrom
the basic concept behind the immersive sim genre is that you implement multiple overlapping systems within a game world, then allow them to interact with each other

Quinn Angstrom
because the game is driven by systems instead of scripted encounters, unexpected emergent events can occur

Quinn Angstrom
creating interesting and compelling gameplay situations that nevertheless follow an underlying intuitive logic

Quinn Angstrom
this is how Rumiko Takahashi writes comedy

Quinn Angstrom
she comes up with strongly-defined characters that behave in predictable (or predictably unpredictable) ways

Quinn Angstrom
then comes up with strange situations that follow consistent rules

Quinn Angstrom
and allows the collision of character, character, and situation to cause emergent hijinks

Rama
In an ideal world this is how I would run tabletop, but I've never been confident enough in my improvisation or character logic skills to move much farther than "throw PCs against an NPC's elaborate plan and see how that breaks it"

Rama
Doing this for long-form fiction?

Rama
That takes a unique kind of genius

pastel ranma
Yeah this sounds about right

Quinn Angstrom
it takes a unique kind of genius

Quinn Angstrom
and rumiko is that genius

skerple
it's a feeling not unlike watching a meticulously-placed domino chain go off

skerple
no part of it is a surprise, really, you can see all the parts from the start

skerple
but damn is it fun to watch

skerple
with the whole Ryuunosuke and Ran situation, you knew where it was going from the moment Lum tried in good faith to correct Ran's misunderstanding

pastel ranma
rube goldberg story building