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let's talk about Mosa Lina, plurk
Mosa Lina Game Trailer
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Mosa Lina describes itself as a hostile interpretation of the Immersive Sim genre
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the creator observed about immersive sims like modern deus ex that they're different from what the genre was supposed to be about
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the concept of the immersive sim is that the world is run on complex systems and you can make those systems interact in unexpected ways to deliver creative solutions to problems
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but in a lot of immersive sims, instead it just becomes keys and doors opening different paths through the game
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if you have hacking, it lets you open the hacking doors
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and everything has to be beatable with every toolset the player might have so it doesn't really matter what you pick, and the solutions are less unique creative instances and more picking one of four ways to do a thing
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so, they made Mosa Lina
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a physics puzzle platformer with a big collection of single-screen levels to solve
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and dozens of weird specific tools you can use
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that do things like shoot ladders out of a gun, or create zones with inverted gravity
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and the gimmick is
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at the start of each stage, the game gives you 3 tools at random
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and you have to figure out how to use them to solve the puzzle
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it says, straight up, at the start of the game
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that not all toolsets will be possible for all levels
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sometimes you'll just be fucked
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but then you restart and get a new set of tools
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and try again
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what it loses in game scope and like, traditional game fairness
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it instead gains in the fact that your solutions are truly unique and creative
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because not even the devs know the solution to any given level
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so you actually are exploring a completely unknown possibility space in each puzzle
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and coming up with your own solutions
birthday snake
my only question is is this game able to be played with a controller
birthday snake
since I feel like that would work better for me here than a keyboard
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I do not know
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Mosa Lina on Steam
it says "partial controller support"
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but there's a demo
natthe
i "beat" it on the steam deck fun game
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