I'm personally not a fan of how a horse you are riding in most games will just happily go over a deadly cliff. Like, horses are alive and they don't want to die. They aren't going to just run off a cliff unless there is some serious fog or something.
Shadow of the Colossus has AWFUL horse controls compared to other games, and the lack of realism was especially bad for me in the sand worm colossus fight, because agro kept running into walls. I feel like a real horse would turn
Video games? There's a lot of having to concede to gameplay needs that I think would be hard to work around enough to make them all that realistic. TTRPGs? Whole other story; at least try to acknowledge that they're animals with simple needs and simple motivations of their own.
Even as a fast travel system, I feel like some very fundamental simulated intelligence could be put in there so that horses won’t blindly run off cliffs or into walls at full speed
Also this a really small inconsequential thing but I think that instead of holding the forward key to make a horse go forward it just keeps going forwards without needing to hold down anything and only stops when you pull back, it encounters and obstacle, or maybe gets tired if you have some sort of fatigue system
TTRPGs? Whole other story; at least try to acknowledge that they're animals with simple needs and simple motivations of their own.