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[ff14 solo mode] I'm learning things about the game
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like the difference between sight aggro, sound aggro, and true aggro enemies
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and how you can still get exp in unrestricted party runs, from the first clear bonus and the swift completion bonus
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and that a 32 minute Haukke Manor is unaccountably fast enough for a swift completion bonus
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did you know you can skip nearly all the encounters in Haukke Manor by RP Walking past them
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have to grind alchemist up to lv43 for the next tier of potions before brayflox
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41 minute Brayflox still gets swift completion
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Titan gaol strat: Switch to ninja and use kassatsu to lay a DOT zone before getting trapped in the gaol to kill it from the inside
EsperBot
Holy shit
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looks like he did have to take off level sync for titan
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it's just unimaginably slightly possible at NIN 50
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Titan clear at 70 hours
★ тяу-нαя∂уи
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holy shit this bonkers strat for stone vigil
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- run past all the mobs before the first boss
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- initiate fight, then all the mobs catch up to you
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- die, then revive, within 15 seconds of starting the boss fight
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- boss arena seals off
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- get option to warp into sealed area
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74-minute Stone Vigil gets swift completion bonus. I think it means literally nothing
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Garuda time
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crafting potent blinding potions for a chance to dodge downbursts
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level sync removed
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Garuda cleared at WAR 53
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100 hours
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with echo silenced
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oh my god
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beating the boss of Dzemael required
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controller + mouse strats
izzy.vrm
... why?
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well mainly becuase he doesn't know how to play on controller, but
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if you spin tight circles around the exact center of an enemy then they lose a lot of attack time rotating to face you
Dead Mentors
oh my god
EsperBot
Why is he even doing Dzemael, that shit’s optional
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to promote in the Flames so that he can unlock masterwork gear
oh i'm scary
why doesn't he just allow tomestones
oh i'm scary
half the rules of this thing have nothing to do with the idea of soloing content
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because he doesn't allow buying things from NPCs
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unless absolutely required
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Castrum prep and execution took 70 hours
thetaClysm
i'm with murkrows , i'm not clear on what the npc rule has to do with the "solo" theme
thetaClysm
level sync i kind of get, since you can trivialize ARR and HW content depending on how much you level grind, though i'd also say that the ability to outlevel content is a hallmark of singleplayer rpgs
thetaClysm
and silence echo i understand purely because of the existence of epic echo
thetaClysm
...wait that doesnt apply if youre level synced
thetaClysm
never mind i dont understand that one
EsperBot
If he gets stuff from vendors then another person (the vendor) helped him, diegetically
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the reason for all the extra rules is to make it hard
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if he allowed NPC vendors freely then the run would be less grueling and therefore less interesting
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he silences the echo because for the first three dungeons the enemies couldn't hurt him and it was boring and easy
oh i'm scary
I get it I guess but hearing about this is just kind of making me form the opinion that challenge playthroughs are like drinking games
oh i'm scary
better with a few concise rules