pumpkindrink
opinion time for DMs specifically but players are free to comment too: how do you feel about 'summoner' characters- necromancy, summon elemental etc. Basically, any build made around having a lot of adds?
pumpkindrink
is it super annoying to keep track of? do you allow that kind of build?
Genderhaver
I def don't personally enjoy any one player to be controlling more than 3 disparate units a round,.but I wouldn't out a ban on it I don't think
KaySPOOPY
Cap it, but not ban it.
pumpkindrink
yeah if someone starts taking days of long rests to build up a skeleton army maybe just... take them aside for a sec
Phas|DippedOut
i wouldn't mind it unless they were blatantly trying to build an actual army, yeah
Phas|DippedOut
or they demonstrated a consistent lack of ability to control that many moves in battle in a reasonable frame
pumpkindrink
yeah the time drain is the real fear here
pumpkindrink
the party having to wait 15 minutes a turn for you to control 10 dudes is not cool
pumpkindrink
I've always wanted to try a necromancer but that kinda thing worries me
FRIENDS HUG
i have adhd problems so i could never play a summoner because i would just forget to do stuff every single time. what i would do if i wanted to play one is to have all the skeletons/bears/idk sentient mushrooms act all on the same turn, like, and they can't be like Special Attacks that take time, just... attack roll, move, roll damage type stuff
KaySPOOPY
yeah, if someone wanted to build an add army I'd be like "okay no, this is fun at the expense of everyone else. You can have 5-10 adds tops, they all act on the same tick and all use the same stat block. If you want to split your actions, limit yourself to 2 adds tops and have a moveset written down ahead of time."
KaySPOOPY
I would consolidate 3+ adds into one beefy unit, basically.
KaySPOOPY
and if someone DID start building a skeleton army to get around the logistics problems, one warning to stop doing that because that's treading dangerously close to BBEG territory, buckaroo.
WereAwoo
this is why 5e D&D usually makes you use your action each round to control an add, so that you don't start getting a gajillion things going on
WereAwoo
checking on it, seems like all the necromancer stuff is always "same command to all your undead" in 5e, which helps with this problem a lot
WereAwoo
even if you use the higher level version of the spells
WereAwoo
tbh, I'd probably just apply that to any version of "summon a bunch of adds" just to keep things simpler for the whole table
Heart Attack 💘
My characters are all summoners oops. But I get away with it because my party is undersized
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