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So, Dungeon Drafters
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before talking about the game I need to talk about something very minor about it
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the game works like the zelda + necrodancer collab, where you normally have carefully controlled movement in turn-based strategy battles
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but when all enemies are defeated, you can just move freely
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and the thing is, the 'move to adjacent space' animation was designed chiefly to be used one space at a time
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and when you have the game speed up and just hold down a direction
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it looks
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delightfully unhinged
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she's fucking GOING
ғᴏxʏᴍᴏʀᴏɴ
MAKIN MY WAY DOWNTOWN
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the game's pretty cool! I think it's gonna get a lot of flak for one specific really annoying enemy in the first dungeon
★ тяу-нαя∂уи
me when my shift ends
DIE!Ba Nana
Hmmmm.Taking a look when I have the chance.
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it's an SRPG deckbuilder
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each turn you get 3 AP, which can be used to move 1 space, attack for 1 damage, or play a card
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then all enemies move, with forecasted attack AOEs
DIE!Ba Nana
My beef with random styled deckbuilders is that customizing your deck is extremely costly, so figuring out what works and what doesn't is an absolute pain
DIE!Ba Nana
I still have no idea how to pick cards optimally in One Step From Eden, for instance
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it's only soft-roguelike - any booster packs you pick up you get to keep the cards permanently
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and use them to build a 40-50 card deck that you can totally change around each run
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notably, unlike similar deckbuilders, you aren't cycling whole hands each turn
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you draw one card a turn, and only if your hand isn't full, but
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there are specific rooms where you can reshuffle your graveyard
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and outside those rooms, if you run out of cards
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you're just out of cards
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so playing a smaller deck has a tradeoff in being easier to card out
NekoIncardine
... IT sounds to me a lot like what I liked most of Metal Gear Ac!d, so I'm Interested
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I found it real frustrating at first because the starter deck for the character I picked sucked ass
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but once you start swapping out the chaff for decent cards the game feel improves a lot
lily!
ohhhhh this sounds EXTREMELY up my alley
lily!
i'll check it out when i have a full day to lose to it
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it'll very much scratch that optimization itch
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the 'class' system is pretty unique, too
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there are five colors of cards, and you have five slots for colored runes that you can trade out
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to be like, 2 red, 2 blue, 1 green
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and each card has a color and a rune level
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that goes from 1 to 5
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so if you have 2 red runes, then you can put rune level 1-2 red cards in your deck
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so you have to trade off utility vs power
boo(f)
oooh
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Steam reviews are "mixed"
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but this does look pretty rad