Picked this game up for free through Humble Choice this month and it is much better than expected. Which, after how god-awful Colonial Marines was, was a very welcome suprise.
The campaign is fairly short with only four chapters of 3 missions each (5 chapters if you get the Pathogen DLC), but. It's a suprisingly solid little 3rd person horde shooter???
And unlike the minigun, this thing will very rarely (if ever) miss so long as I use it like you're supposed to (right mouse button to toggle target check, which not only ensures you won't miss, but the gun won't fire if there's not a valid target in the targeting area).
The only exception I've found is as you scale the difficulty up to the point friendly fire is on, where it's hit or miss whether it will actually stop firing if somebody (player or AI teammate) walks right in front of it for some dumb reason
Which has led to me taking a significant chunk of health all at once even with the minimal friendly fire damage on, because it'll take a second to realize "there's a friendly there" and shut off
and in that second they've already been shot like 15 times
Jingles gave it a playthrough with Flambass and (while remaining fairly oblivious as to how the smart gun works, since he never right clicks) had a blast. Flambass maybe a little less so, since while Jingles never learned to use the smart gun, Flambass never learned to listen for Prowlers and kept getting jumped.
Standard difficulty is fun enough to play solo, Intense is...the devs said it's how it's meant to be played, and they weren't kidding. Pucker factor of 10 just facing the trash mobs, the moment the veteran or elite enemies show up it's incredibly easy to get overrun and annihilated.
That thing is basically a laser at this point
and in that second they've already been shot like 15 times