Nox
[Gaming]
Aliens: Fireteam Elite - Announce Trailer
Picked this game up for free through Humble Choice this month and it is much better than expected. Which, after how god-awful Colonial Marines was, was a very welcome suprise.
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(also, Death Stranding Director's Cut is on this month's group as well, for anyone who's been looking to play that but doesn't wanna pay full price)
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The campaign is fairly short with only four chapters of 3 missions each (5 chapters if you get the Pathogen DLC), but. It's a suprisingly solid little 3rd person horde shooter???
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I've also been on my bullshit and playing around with all the class/perks/weapon/weapon mod combinations to sometimes hilarious effect
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I've got the basic bitch Smart Gun maxed out, perks boosting its damage, accuracy, and stability, and mods that boost its stability and fire rate.

That thing is basically a laser at this point
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The minigun has a slower fire rate.
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And unlike the minigun, this thing will very rarely (if ever) miss so long as I use it like you're supposed to (right mouse button to toggle target check, which not only ensures you won't miss, but the gun won't fire if there's not a valid target in the targeting area).
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The only exception I've found is as you scale the difficulty up to the point friendly fire is on, where it's hit or miss whether it will actually stop firing if somebody (player or AI teammate) walks right in front of it for some dumb reason
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Which has led to me taking a significant chunk of health all at once even with the minimal friendly fire damage on, because it'll take a second to realize "there's a friendly there" and shut off

and in that second they've already been shot like 15 times
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ALIENS Fireteam Elite - A Love Story
Jingles gave it a playthrough with Flambass and (while remaining fairly oblivious as to how the smart gun works, since he never right clicks) had a blast. Flambass maybe a little less so, since while Jingles never learned to use the smart gun, Flambass never learned to listen for Prowlers and kept getting jumped.
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Standard difficulty is fun enough to play solo, Intense is...the devs said it's how it's meant to be played, and they weren't kidding. Pucker factor of 10 just facing the trash mobs, the moment the veteran or elite enemies show up it's incredibly easy to get overrun and annihilated.
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(I don't even wanna think about what the two difficulty levels above it are like)
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