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Every tabletop game I run will ideally have two chief kinds of villains represented
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1. Sympathetic antagonists who believe they're doing what is right and may need to be saved as much as they need to be stopped
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2. https://images.plurk.com/5TrqM22SI8j3ZSN2uMhOXv.png
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two very different genres of catharsis
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Something I have figured out as I've refined my tastes in villains is
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you absolutely need to have, in the same story
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the one who gives you a whole emotional arc and the one who you are 1000% justified in blowing to pieces
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a Sympathetic antagonist who is too far down the road they've travelled to stop who you can generally understand how they got there
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YEAH
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AND THE DRACULA
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the Dracula (netflix) and the Dracula (bram stoker)
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exactly
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you need a rich multilayered TEXTURE of villainy
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