-The graphical jank is a given. I don't mind not having super-detailed graphics, but the lag and stuttering character models/blankness in the distance was distracting.
-The fact that they really pushed the idea that the game was supposedly an open world where you could do anything in any order and it... really wasn't.
A lot of the landscapes are same-y, and while having fly points and being able to set certain points as a destination helps a lot, I frequently got lost trying to find my next destination.
-Very few of the new Pokemon jumped out at me. I liked the starters and Ceruledge, and some of the future Pokemon were cool, but I'm also a little ??? at the idea that Pokemon of the future will all be "the same as Pokemon today except they're robots".
-The characters. They all had personality and many of them were memorable, and it's easy to interpret several of them as being some flavor of queer. (Penny is a trans girl, I will not be accepting feedback at this time.)
As I've said before, I loved Team Star's "misfits find each other and stick up for each other" story and how Clavell worked toward forgiveness instead of punishment.
Yedongs peacefully paddling in a lake, a pride of Pyroar on a prairie, Ice-types hanging out in the snow... it all adds up to them feeling like a natural part of the world.
Terrastilizing was a fun gimmick, and I spent way too much time just finding raid dens to see what sort of fun type combos came up. It also gave the Gyms more of a chance against you, since their final Pokemon was always a Tera Pokemon of their speciality type, but made to counter supereffective moves.
Overall I had a fun time. Some of the criticisms of the game are very valid, some of them are a little overblown, but it was a Pokemon game and I enjoyed myself.
everything is fine
and everyone is hella queerI wouldn't say that Larry and Geeta are a couple as much as they have an understanding, if you will, and she bosses him around and he loves it