The antagonists are opulent decadent ultra-ultra-rich sociopaths who are immune to the rules of society and can never be held accountable for their crimes by any mundane process
the Witch Knights do not initially recognize her as a member because she just found one instead of joining the society but desperate times make for unlikely allies
- The necromancers manipulate society to brand Witch Knights as enemies of humanity but the people gradually shift to be on their side as the sins of their masters become more overt
if she found the witch knight in a dumpster, this has a few implications! first, that witch knights have some manner of like... storage mode that shrinks them down into a manageable size for day to day stuff
the Witch Knights' first, most basic, and greatest magic is the ability to create a battlefield when a fight begins- a dimension which resembles the location the fight began, but with no civilians, and preventing damage to the real world
and despite it risking their cover, could not allow the witch knight hero to be there as a trophy, so she took it and threw it out with intent to go recover it
worldbuilding options: the origins of witchcraft and necromancy, the political landscape of the earth sphere, the origins of the witch knights as a power schema and organization, what mundane mecha are like
I think I have my own character idea floating in my head, gotta solidify it more, but since we opened pandora's box with naming bad guys after occultists, character name: Alessi Cagliostro
just hits back against all the political doubletalk and word games with "you're killing 80,000 people and it literally doesn't matter what you say about itt"
concept: the duel dimension's primary purpose is to protect civilians and make sure there are no innocents hurt by their battle the secondary purpose is that, should the witch lose, the duel dimension consumes their body so that necromancers cannot use them
potential idea: it's meant to destroy the WK cosimo's fight with joan was field testing cosimo's new necromantic spell to basically tear apart the duel field to let him keep the spoils it halfway succeeded, but it still lets him keep witch knights and he can refine it to let him keep the bodies of the witches
nods! once all of this is complete, they will have no weaknesses, and then the longer it goes on, the more unshakable their grasp will be forever because they will accumulate more and more powerful servants, of witches who challenged them
The hook I'm feeling basically boils down to "Witch Knight who got captured and whose resulting capture lead to Necropolis discovering a weakness in the Dueling Ground"
I'm thinking of it as kind of like, say, artistic talent- anyone can in theory become an artist with practice and effort, some people find it comes more naturally to them but anyone can do it.
Also, please consider: Witch Knight mecha frames have a power-saving "familiar mode" they go into when not in battle, where they look like cute little robot cats or clockwork crows or what have you.
maybe witchcraft is the anybody can do it magic and necromancy is the only some people can do it magic so therefore necromancers view themselves as superior
Oh yeah, seems reasonable. I'm just thinking it'd result in less "double super magic" and more "you know what I think witchcraft is more moral and I'm doing that instead now"- oooh or that, that works.
concept: the very first necromancer was a witch, necromancy was witchcraft that got warped over time because the rich only have power that comes from the masses
Please imagine: lady in a cool suit, wheelchair-bound, extremely long hair. Also, she has a bunch of familiar-mode robots around her all the time, drone-style.
first, that witch knights have some manner of like... storage mode that shrinks them down into a manageable size for day to day stuff
is the ability to create a battlefield when a fight begins- a dimension which resembles the location the fight began, but with no civilians, and preventing damage to the real world
but if a necromancer just picks up an entire graveyard to make the ultimate sixty-story skelemech
the witch knight protag has originally belonged to someone who fought a witch's duel to a draw
after Joan of arc, since she was burned as a witch
character name: Alessi Cagliostro
the duel dimension's primary purpose is to protect civilians and make sure there are no innocents hurt by their battle
the secondary purpose is that, should the witch lose, the duel dimension consumes their body so that necromancers cannot use them
cosimo's fight with joan was field testing cosimo's new necromantic spell to basically tear apart the duel field to let him keep the spoils
it halfway succeeded, but it still lets him keep witch knights and he can refine it to let him keep the bodies of the witches
and her mecha, Boudica
and necromancy is the only some people can do it magic
so therefore necromancers view themselves as superior
because the rich only have power that comes from the masses
converting an actual witch is much better though