Beepis
and now for part 2: reasoning behind stats
Beepis
i've said before i based aimi's stats off how she would level herself in an rpg. she would ABSOLUTELY put everything into strength and then use rng to decide where to put the rest of her stats. "betsy not even dex?" STRENGTH ONLY FINAL DESTINATION
Beepis
i decided to have her experiences during events form her stats. copy pastes from twitter the criteria:
INT: had to really use her brain
DEX: she was missing a lot during the event and got mad LMFAO/got more focused
AGI: she is running away
VIT: she feels physically weak
Beverage: her remembering to take a break and be an artisan
Beepis
ruby is meant to be good at avoiding attacks, be quick and agile, and dealing precise attacks to (in theory) temporarily stun someone instead of killing them. this obvs doesn't work out when your enemies are mystic monsters, but this was the theoretical intent.
Beepis
waiting for the healer patch to drop before i make a decision about her (that's why she has been like level 6 for ages)
Beepis
like i said, kittiya is sharp and precise so i maxed out her dex before anything else. her weapon is meant to pin someone in place so she can slowly deal damage to them rather than have one big strong attack. i also want her to be quick, so i'm starting on giving her agi.
Beepis
all str and agi, no dex, final destination. aome's glasses prescription prevents her from being particularly accurate, but she's meant to be EXTREMELY strong and agile. if she experiences significant character development, i can see her getting a few points of dex tho
Beepis
i think she's going to be my first proper all rounder with even stats in everything. it makes sense for cleo since she wants to be good at everything, but i don't think she has realized that is not possible. also, being a wrestler requires a lot of different skillsets, hence the jack of all trades approach
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