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[noisz] A tutorial and also talking about how this game uses danmaku very differently from a full danmaku game
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[NOISZ STARLIVHT] LIVHT MY WAY bởi Camellia feat. ST...
here's a video of a person doing a song
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doing... okay
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but Normal difficulty is a good example
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I'm gonna go through every part of this that is not just a lovelive beatmap
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around 20 seconds in, we get the first! some of these things you have to move through in the direction of the arrow on the beat
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seven in a row, one every two beats
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and I can tell by looking that the player is making a mistake here that renders this much harder than it has to be
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they are actually picking up the character and manually sliding her through each one in turn
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you do not have to do this!
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that dot in the lower center is the Dock, where the character goes when you aren't holding a finger on the danmaku zone
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if you touch anywhere within it, the character will instantly jump tto where you touched
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so if any of these purple things have an arrow facing directly away from the dock, all you have to do is just
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tap on them once
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and the character will zip to the spot, hit the note, then zip back to the dock
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at 30 seconds, we get this! slightly harder!
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the first purple note is pointing away from the dock so you could get it with just a tap
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but the second one is not so
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also there's a bullet in the way, so fi you just tapped it you'd hit the big red bullet in the middle
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you're invincible when returning TO the dock but not when leaving it
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so all you have to do for each of these pairs is one movement
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When you tap at the start of the arrow, that'll pass through the first purple note, then you slide manually through the second
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then let go and you warp back to the dock
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note, very little actual Bullet so far
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there's just been one big bullet loitering in the middle
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40 seconds! this one is interesting
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here we have a bunch of lasers preparing to fire, and a purple note right in the middle
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so by zipping to the purple note, you place yourself exactly in the safe spot in the middle of the laser fan
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so for each one, you tap the purple note, then slowly move back as the lasers pivot
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trusting the beatmap is important
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if hitting a purple note will put you somewhere, the game will reward you for being there
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often at the same time as a purple note, some very fast attack will target the dock
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so as long as you hit the purple note you'll dodge it automatically
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similarly whenever the streams of blue notes come in you know it's safe to focus on those and let the character return to the dock
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53 seconds! our first actual danmaku attack!
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the player here just uses a burst but this is actually quite a simple pattern
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very slow-moving
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hit blue notes until they run out then you just need to Walk Not Run through the fairly large gaps
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right afterwards, we get this! a single huge bullet aimed at the dock, so if you don't move you'll get hit
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but also, those two purple notes mean you don't need to worry
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generally speaking if you hit all purple notes in the indicated order and timing, you will dodge all danmaku
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so you can ignore bullets while there are purple notes
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so, here's the move
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zip to the first one, then slide to the second
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and as you do, THIS forms around you
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I'd call this the first actual challenging danmaku of the song
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because the bullets are coming from below
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but if you can handle the stress of the unorthodox attack you just have to go like
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a little left, then a little right
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to dodge the bullets going right down the middle
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so let's take a tangent here to talk about touhou
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one of the touhou print works, the Grimoire of Marisa, is Marisa talking about different kinds of danmaku from different characters
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she introduces a number of types of danmaku with different design conceits
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one of them is called Stress Danmaku
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Koishi Komeiji - Symbol "Danmaku Paranoia"
this spell card is my favorite example
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the cloud of purple bullets around you is very loud and dense and chaotic
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and it causes a lot of stress
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but if you calm down and watch what's happening
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NONE of them are aimed at the player
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so if you just stand still, or move slowly, they won't do shit
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then you can focus on the blue bullets, which are very simple and even
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almost all danmaku in noisz is stress danmaku.
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what you have to do to avoid it is very simple most of the time
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its actual threat level is caused by the fact that it makes there be a lot more stuff on the screen
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moving around and being scary
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some songs will have danmaku blasting around the screen in the middle of a stream of blue notes and it's very scary until you realize that none of it is aimed at the dock
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so you can just completely ignore it
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now back to the song
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difficulty is ramping up!
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1:05 or so
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there's a pretty consistent visual indicator in this game
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where you see two red lines converging to line up with each other
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when they line up, or shortly afterwards, it'll fire a laser
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here we have three of those in a row, aimed directly at the player
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but they stop tracking as soon as the lines meet
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so while dodging the otherwise simple danmaku that's just radiating out from the center
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you have to bait each laser
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which just means, once the lines meet, move left or right
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and now we have more big stationary bullets
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and one of my points in general is like
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danmaku is not used to force you to navigate a wall of death
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it is used to zone you
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to force you to move
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and since the movement is usually in time with the music
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you aren't doing danmaku, really, most of the time
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Quinneapolis
you're dancing
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Quinneapolis
I probably don't need to explain how to handle this one - tap to zip through the first, then slide through the second. trust the beatmap, ignore the bullets, hit the purple notes on time
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Quinneapolis
the difficulty here is that you're alternating beatmap and danmaku inputs rapidly
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Quinneapolis
like to be clear this is a pretty hard song - it's a 7, which is close to the peak of Normal
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Quinneapolis
And this is another tricky part! And again, it's not really danmaku!
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Quinneapolis
The same kind of aimed tracking lasers - once the lines meet, they stop tracking
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Quinneapolis
but the tricky part is that when they fire, you're busy hitting blue notes
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Quinneapolis
so what you need to do is to bait them to aim away from the dock
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Quinneapolis
then when they lock on, you go hit the blue notes and snap back to the dock, which you have made them not aim at
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Quinneapolis
big laser wheel! no danmaku dodging, just move in a big circle around the screen
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Quinneapolis
then the other way
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Quinneapolis
Aim lasers away from the dock, part 2
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Quinneapolis
Looks scary but each kind of bullet starts accelerating one at a time so you only need to dodge one at a time
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Quinneapolis
from here it basically repeats patterns but harder
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Quinneapolis
this is Go Around In Circles but with bulletst coming out of the center - this is where I died on my first attempt of this song
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Quinneapolis
because the problem becomes that your finger is in the way of the bullets
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Quinneapolis
so I actually handle this part differently
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Quinneapolis
- go a bit to the right
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Quinneapolis
- wait for a laser to pass over the dock
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Quinneapolis
- warp back to dock
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Quinneapolis
- repeat
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Quinneapolis
so instead of circling the center around the screen I just jump over each laser and stay at the bottom
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Quinneapolis
we're continuing to escalate old ideas - here you have some very sparse and slow-moving bullets plus periodic aimed lasers you need to bait
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Quinneapolis
but while doing that with one hand, you have to be holding thte green note with the other hand
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Quinneapolis
it's honestly quite hard
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Quinneapolis
and this is, I think, the hardest segment of the song
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Quinneapolis
you finally have something I'd call a serious danmaku challenge
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Quinneapolis
bullets moving in multiple directions, plus aimed lasers
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Quinneapolis
and then the rest is just repeating old attacks
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Quinneapolis
so like. I don't know what my thesis statement is, it isn't that the game is easy
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Quinneapolis
but the game is challenging in ways where the biggest challenge is not execution, it's knowing what to do
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Quinneapolis
each individual mechanic is not that hard, it's the game's expectation that you do them in rapid succession
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Quinneapolis
and when bullets are happening, it's usually just "go to this indicated place" or "dodge a little to the left or right"
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Quinneapolis
the most common kind of bullets are bullets that fire from the center of the boss in a straight line
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Quinneapolis
and for those, you have the centter line
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Quinneapolis
if the bullet is not on the center line, and it's not curving, then it won't hit the dock
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Quinneapolis
so you can ignore it
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Quinneapolis
most of the time when a song seems impossible it's not because it's just too dense/hard, it's because you haven't figured out the solution to simplify a pattern in your mind
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Quinneapolis
anyway if that sounds too hard then just turn on angel mode, nobody's watching
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Quinneapolis
the game is a rhythm game first and a bullet hell second
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Quinneapolis
and the bullets are used to make you do things to the music